Need help with forking. - Page 4

Need help with forking.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Need help with forking.

Post by Super Mario »

smoth wrote:You seem to think I have infinite stock of time, when someone helps you, in the future, don't waste their time.

fun stuff is the stack tracer is busted now so i cannot run your code through it to see what is busted. looks like it is trying to write to a datadir, that is funny don't know what you did.
I didn't do anything to it, it came with the BA chickens and with the edits that you made.
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Need help with forking.

Post by hoijui »

theres no crash, but hang-detection gets triggered. as it seems, that happens when trying to execute unit_spawner_defense.lua. in other words, you have an infinite loop there, or at least some code that runs way too long and fills up the stack.
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