When doing exploding pieces in unit scripts via Explode (blub, SFX.SHATTER) etc there is this small flash effect.
How can that be changed or removed?
Not the smoketrail but this round fireball thing.
dynamite cactus?
removing/changing the effect of pieces exploding
Moderator: Moderators
Re: removing/changing the effect of pieces exploding
Its the creeperexplosions you state - one day they will walk and rise..
Re: removing/changing the effect of pieces exploding
There's a NO_HEATCLOUD flag on the explode type
Code: Select all
explode shell type FALL | 128;
Re: removing/changing the effect of pieces exploding
duh, thanks. dont know how i did not find it.
SFX.NO_HEATCLOUD = 128 btw.
SFX.NO_HEATCLOUD = 128 btw.