View topic - Colonization: Space Era



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PostPosted: 13 Jan 2011, 04:25 
Blood & Steel Developer
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Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
scifi, not only does it seem like you are high jacking, but you are ripping off battle tech kind of blatantly.

well talk is one thing, the best way to announce a mod is post a beta for people to play and give feed back. I think there is probably screen shots for about half (if not 3/4) the projects people said they were working on but were never released, but they can sometimes encourage people to help you.


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PostPosted: 13 Jan 2011, 20:16 
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Joined: 10 May 2009, 11:27
Location: on new sidney
removed

edit : good luck


Last edited by scifi on 14 Jan 2011, 23:43, edited 1 time in total.

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PostPosted: 14 Jan 2011, 06:23 
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Joined: 25 May 2010, 12:15
<offtopic>Stop flame-session guyz. Or i will punch ya in da faic. </offtopic>

Ok - teh main interesting part of the mod - i'm now making starcraft-like upgrade system. :mrgreen:
Completed: 50%.


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PostPosted: 15 Jan 2011, 06:45 
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Joined: 25 May 2010, 12:15
New Unit - Terran Laboratory Module


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PostPosted: 31 Jan 2011, 00:06 
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Joined: 25 May 2010, 12:15
Work is going on, i just stopped to posting new stuff, i will do it when i will collect enough of it. Now, some humor.
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PostPosted: 31 Jan 2011, 00:55 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
in space noone can hear you scream!
(if you are a giant plastic rock being attacked by a dune buggy)


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PostPosted: 15 Apr 2011, 21:49 

Joined: 21 Oct 2009, 12:40
I have a plausible game explanation that could work for you.
I came up with all of this just now, upon reading your introduction with its typical "humans vs aliens" BS :)

Consider that the Terrans might be the "humans who want to stay human". They rely on gravity (natural or artificial) to go about their daily lives. Humans don't fare very well in long-term exposure to zero-gravity conditions; we have an affinity for solid ground and radiation shielding.

The enemy are the "humans who are adapting/genetically engineering/evolving into a separate space-faring species". They're a bunch of zero-gravity freaks, and the Terrans are disgusted by them. Likewise, the space-people think the Terrans are a bunch of hairy monkeys, and are wasting all the resources.

So the Terrans might be slower (their ships are heavier) and more numerous, while the space-people are more nimble but have a small population (they're the rebels). This sets you up for two plausible teams with distinctly different combat styles: brute force vs highly optimized.

Also, genetic engineering made the space people way smarter... so they get lots of cool lasers, shields, gravity control (fulfilling the need for "cool alien tech"), while the Terrans are still using good-old-fashioned projectile weapons (missiles, cannons, guns). So, overall the Terrans are slower and conventionally armed, good for all-out assaults and holding territory, while the space-people are better suited for raiding and guerrilla warfare. The Terrans might have T3 ground units, but the space people have T3 flying fortresses.

Anyway, that was longer than I meant it to be. One thought just followed an other...


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PostPosted: 16 Apr 2011, 01:04 
Blood & Steel Developer
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Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
stories... they aren't even close to playable, no matter how well written unfortunately


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PostPosted: 16 Apr 2011, 01:37 
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
sooooooooooooooooooooooo...

another one bites the dust ?


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PostPosted: 16 Apr 2011, 01:39 
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Joined: 22 Feb 2006, 01:02
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PostPosted: 27 Apr 2011, 21:42 
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Joined: 25 May 2010, 12:15
It isn't. I'm developing it. its in a bit stasis but its just before-summer time - i have loads of shit to complete.


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PostPosted: 28 Apr 2011, 07:49 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
mpty spaces - what are we living for
Abandoned places - I guess we know the score
On and on, does anybody know what we are looking for...

Another hero, another mindless crime
Behind the curtain, in the pantomime
Hold the line, does anybody want to take it anymore

Show must go on,
Show must go on
Inside my heart is breaking
My make-up may be flaking
But my smile still stays on.

Whatever happens, I'll leave it all to chance
Another heartache, another failed romance
On and on, does anybody know what we are living for?


... Do you neat that audience? Or can i, help myshelf? Think of your health, you dont want to end up obese like BA.


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PostPosted: 28 Apr 2011, 22:00 
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Joined: 25 May 2010, 12:15
PicassoCT wrote:
mpty spaces - what are we living for
Abandoned places - I guess we know the score
On and on, does anybody know what we are looking for...

Another hero, another mindless crime
Behind the curtain, in the pantomime
Hold the line, does anybody want to take it anymore

Show must go on,
Show must go on
Inside my heart is breaking
My make-up may be flaking
But my smile still stays on.

Whatever happens, I'll leave it all to chance
Another heartache, another failed romance
On and on, does anybody know what we are living for?


... Do you neat that audience? Or can i, help myself? Think of your health, you don't want to end up obese like BA.

:D hm....i'll think about it.


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PostPosted: 29 Apr 2011, 00:53 
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Joined: 25 May 2010, 12:15
Aaand another unit. Sneaker - basic construction walker. (look first post)


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PostPosted: 29 Apr 2011, 00:58 
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
nothing new in first post ?


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PostPosted: 29 Apr 2011, 19:25 
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Joined: 25 May 2010, 12:15
Wombat wrote:
nothing new in first post ?

Use ctrl+f5. :P


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PostPosted: 04 May 2011, 08:16 
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Joined: 25 May 2010, 12:15
Bumping thread.


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PostPosted: 05 May 2011, 06:00 
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Joined: 25 May 2010, 12:15
I still need developers, guyz. Who wanna be member of project?


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PostPosted: 05 May 2011, 15:43 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
This could become a classic... If you look up closely, there are one man bands, two man bands- and those who play the solo-guitar.

Smoth is working solo, and thats because he learned it for a living. (Although he heavy cooperates with others)
ZeroK Guys are one big band, because they want a Spring of the Futures.
Other teams, i guess are bound together by beeing friends in real live, classmates or stuff.
Other guys again, carried there load so far, and ate the ideas and delivered work of other people, that those people became co-devs by accident.

But for now, its you against the world.


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PostPosted: 05 May 2011, 19:39 
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21
Location: Tucson
lol

Also, lets not forget the mercenaries for hire, like Knorke.

What do you need done smokey? (I am not offering my services, I am just curious)


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