Okay. So.scifi wrote: pls say more stuff ideas e.t.c..
i can help for sure with some stuff, but say more gameplay, how the economy will work e.t.c....
im interested in space mods, but pls what about starting units, or buildings the actual early mid game evolution e.t.c....
Basic idea is to create ta-stacraft like rts which mostly takes place in space, that's why there will be no water units, only kbots (some with jump-jets), rover-vehicles, moon-tanks (space-mammoth on the way) and mostly space-ships.
You will need some ground-space to build units and support buildings. But not everywhere - some buildings will be actually detachable from ground (i mean they will be units) such as space-fortress defensive module (slow moving speed but usable against units).
Also in plans make upgrade system which not only switches on new units but also upgrading current-ones. To example - all laser-based units default tiny red laser will be upgraded to more-thick blue one. Well, you've got the idea.
You know i'm fucking tired of team-color texture parts. I will just enable xray-shader by default to light-up units with teamcolor.knorke wrote: nice.
do all models share the same texture?
blue=teamcolor?