The cmds 1000 res script places a commander (in this case the F-81) for a second team too. You didn't see it because it was too far away from you (the markers only appear on targets within a 15km radius) Use the Springlobby singleplayer tab.
Hello, I'd like to announce my "patch" For AirRaid which adds joystick support to this great mod. Just put the attached file in your mod directory and your done. A big issue is that the configuration is only adapted to my Saitek X52.My lua experience is very limited so it may take a while until i figure it out how to use configuration files, but for the time beeing I fear you have to configure it manualy (see the "Joystick Control.lua" file for required configuration...).
Changelog: -Changed the missile effects a little -Reduced MRM maneuverability, increased AAM\'s, should make AAMs more important in air combat. -Controls moved into a widget, also includes two other widgets (inverted Y axis and pointer control). Potentially reduces network traffic as well. -Enemy airplanes will now do attack runs on the player instead of clumping around him, should allow both sides to get more attacks in. -Missiles no longer cause craters so you won\'t have FLAKs buried in craters anymore.
The mod deletes all features because the scale used is too different from that of regular map features and collision cannot be handled well (either it doesn't collide and you've got giant objects that mean nothing or it does collide and you'll die when you're still very far away from the object because what qualifies as an acceptable margin of error in regular Spring mods is several times the size of units in Air Raid). An S44 infantryman would be over a hundred meters tall in the Air Raid scale (10 meters to one elmo, usually it's like 8 elmos to the meter).
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