i changed the heatmap a bit in the test version so any parameter tweaking should be done there - but in principle, argh is right. the system now works such that it may be possible to give heat values to particular unitdefs instead of/in addition to movetypes, but it's not implemented yet.
also, in the test version a single unit won't avoid its own path anymore.
ps. dragon45: cool-off is nothing fancy, it is reduced by a constant amount (precisely, 1) every frame in the test version and a bit less often in 0.80.2. minimum heat of a square is naturally 0.
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