View topic - Fibre v13



All times are UTC + 1 hour


Post new topic Reply to topic  [ 156 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8
Author Message
 Post subject: Re: Fibre v12
PostPosted: 24 Feb 2008, 10:05 

Joined: 28 Dec 2007, 08:58
Wow, looks cool. *downloads*


Top
 Offline Profile  
 
 Post subject: Re: Fibre v12
PostPosted: 24 Feb 2008, 17:38 
AI Coder
User avatar

Joined: 14 Sep 2004, 10:32
Location: Cookieland
someone uploaded a 11.1 to the spring folder so I've moved it into the mods subfolder, so any links to that file are broken atm. The links KDR has posted here are all fine however


Top
 Offline Profile  
 
 Post subject: Re: Fibre v13
PostPosted: 19 Mar 2008, 12:26 
Game Developer
User avatar

Joined: 25 Jun 2006, 07:44
Location: Germany
http://www.darkstars.co.uk/downloads/view.php?file=spring/mods/Fibre+v13.zip

- fixes howitzer and mortar high trajectory setting
- reduces fabber E drain to 5, it still has to charge to the same level to produce one part so it takes twice as long to make one part, you can now operate two per node though (or one and some defenses)
- adds Repair System, a building that can do targetted repairs.
- fixes Hostile map side numbers, now touchuing a side will actually disable that side instead of an adjacent one
- fixes superchargers not working


Top
 Offline Profile  
 
 Post subject: Re: Fibre v13
PostPosted: 19 Mar 2008, 21:28 
Community Lead
User avatar

Joined: 10 Apr 2006, 04:05
Location: Finland, 1944
I'll be hosting it when possible.


Top
 Offline Profile  
 
 Post subject: Re: Fibre v13
PostPosted: 22 May 2009, 22:41 
Game Developer
User avatar

Joined: 25 Jun 2006, 07:44
Location: Germany
I felt like bumping this thread just to let everybody know Fibre works with Spring 79 (and still exists :P)

The link for v13.1 is http://spring.jobjol.nl/show_file.php?id=1070, by the way.


Top
 Offline Profile  
 
 Post subject: Re: Fibre v13
PostPosted: 24 May 2009, 01:08 
User avatar

Joined: 17 Aug 2004, 22:15
No one wants to play because you put it in a zip file. :(


Top
 Offline Profile  
 
 Post subject: Re: Fibre v13
PostPosted: 24 May 2009, 07:28 
Game Developer
User avatar

Joined: 25 Jun 2006, 07:44
Location: Germany
Can't include the manual in any other way. What's the problem with zip files anyway?


Top
 Offline Profile  
 
 Post subject: Re: Fibre v13
PostPosted: 24 May 2009, 09:00 
Modeler
User avatar

Joined: 13 May 2008, 15:51
Location: Universe
Noobs don't know how to extract them (normally autoarchiver does that for them).

Maybe just make it an sdz and put a link in the description and put the manual in the file too.


Top
 Offline Profile  
 
 Post subject: Re: Fibre v13
PostPosted: 24 May 2009, 13:42 

Joined: 09 Sep 2007, 20:05
People who cannot extract a zip file should not be allowed on the internet.


Top
 Offline Profile  
 
 Post subject: Re: Fibre v13
PostPosted: 24 May 2009, 23:29 
Moderator
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
well zip files can be annyoing if you just want to get the mod.
ill never understand why the replays on the replaysite are zips too, with one file inside...


Top
 Offline Profile  
 
 Post subject: Re: Fibre v13
PostPosted: 24 May 2009, 23:34 
AI Coder
User avatar

Joined: 14 Sep 2004, 10:32
Location: Cookieland
replays compress very very well


Top
 Offline Profile  
 
 Post subject: Re: Fibre v13
PostPosted: 25 May 2009, 11:12 
User avatar

Joined: 07 Apr 2009, 11:43
I don't understand how opening a zip file would be a significant effort for anyone.


Top
 Offline Profile  
 
 Post subject: Re: Fibre v13
PostPosted: 25 May 2009, 19:30 
Map Creator
User avatar

Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
BaNa wrote:
People who cannot extract a zip file should not be allowed on the internet.


well, thats 95% of the community banned


Top
 Offline Profile  
 
 Post subject: Re: Fibre v13
PostPosted: 28 May 2009, 12:42 
User avatar

Joined: 18 Dec 2005, 05:55
Location: "we're offering you...the oppurtunity to screw it up in a new and original way"
whats a zipfile?


Top
 Offline Profile  
 
 Post subject: Re: Fibre v13
PostPosted: 30 May 2009, 06:43 
Zero-K Developer

Joined: 28 Nov 2006, 13:22
Bug me in the lobby if anyone wants to play/learn this game.


Top
 Offline Profile  
 
 Post subject: Re: Fibre v13
PostPosted: 31 May 2009, 11:51 
Community Lead
User avatar

Joined: 10 Apr 2006, 04:05
Location: Finland, 1944
Saktoth wrote:
Bug me in the lobby if anyone wants to play/learn this game.


If Shadowsage comes online, he loves it, and if you poke him he will probably be up for a game.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 156 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.