Harbinger-v1
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Harbinger-v1
Up to 16 players FFA, eight in the outer ring and another eight in the inner ring. The water here is acidic so thread carefully. Loosely based on my previous map IcySea.
Uses Lua Metal Spots 4.2.
Credits to the 0AD team, Artturi, Beherith and LathanStanley for the features seen. I have resolved to use only low polygon trees due to complaints about Hohenheim from players with slower PCs.
Last edited by Cheesecan on 28 Apr 2013, 02:04, edited 2 times in total.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Harbinger-v1
NOICE!
& Yes, i agree with the decision to use low poly trees. Mainly because the details are so fine that it doesn't really matter in a real game.
Edit: Made Buttan.
& Yes, i agree with the decision to use low poly trees. Mainly because the details are so fine that it doesn't really matter in a real game.
Edit: Made Buttan.
Last edited by Forboding Angel on 28 Apr 2013, 04:09, edited 1 time in total.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Harbinger-v1
Very nice looks, appears versatile, I'm eagerly waiting to see it appear on plasma map server
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Harbinger-v1
I suppose that my only real complaint would be that the specular seems a bit too unrealistic, but that's being really nitpicky...
Re: Harbinger-v1
Harbinger-v2
Download here
Changes made:
* Toned down the specular map for a more realistic look
* Carrara-generated splat map
* Map_metal_layout.lua to support the metal replacement system
* The middle should now be easier to expand into
* Water is less murky
* Wind is higher to compensate for low build space but also more unpredictable to trap unwary players
* Completely removed baked shadows
* Reduced the mountains on the edges to improve gameplay
* Based on player feedback during testing:
- Removed the outer ring start positions (unbalanced)
- Less symmetry and more space to build on
- Less features and especially reclaimable rocks
Download here
Changes made:
* Toned down the specular map for a more realistic look
* Carrara-generated splat map
* Map_metal_layout.lua to support the metal replacement system
* The middle should now be easier to expand into
* Water is less murky
* Wind is higher to compensate for low build space but also more unpredictable to trap unwary players
* Completely removed baked shadows
* Reduced the mountains on the edges to improve gameplay
* Based on player feedback during testing:
- Removed the outer ring start positions (unbalanced)
- Less symmetry and more space to build on
- Less features and especially reclaimable rocks
Re: Harbinger-v1
Riffercliffs are to uniform in height till grass for my taste.. was over the download button in springfiles, before i came here. Hovered there, then saw a butterfly and went elsewhere..
Re: Harbinger-v1
Maybe it looked like this before.PicassoCT wrote:Riffercliffs are to uniform in height till grass for my taste.. was over the download button in springfiles, before i came here. Hovered there, then saw a butterfly and went elsewhere..
Re: Harbinger-v1
dayum these maps taste like cheesecake.
in an awesome way congrats
in an awesome way congrats