Problems with Brueprint on atmosphere conditions

Problems with Brueprint on atmosphere conditions

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Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

Problems with Brueprint on atmosphere conditions

Post by Senna »

atmosphere dawn and night effect, when active one of both the game doesnt run.

Inverting the world when on it works, but when off it doesnt turn back to normal.

Fog when on works, but when off it still in on.

Blueprint its the same as ive downloaded from jk on map development.

Imo blueprint is a great idea, can those problems be fixed?
Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

Re: Problems with Brueprint on atmosphere conditions

Post by Senna »

Wonder why nobody takes care of it :cry:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Problems with Brueprint on atmosphere conditions

Post by smoth »

It is not fun finishing off other's code.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Problems with Brueprint on atmosphere conditions

Post by jK »

There is nothing to finish!
Everything works!

I don't hear any valid problem in here, and it's obvious that I don't react on such ... sorry ... bullshit.

PS: We aren't kids anymore. And this discussion is currently on "You are dumb"-level. Discussions w/o arguments are just waste of time.
PPS: I know you don't attacked/disliked blueprint, but neither explained your problems. And so the discussion is still on the same low level.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Problems with Brueprint on atmosphere conditions

Post by smoth »

oh, I have not been paying much attention to senna. Didn't realize I was stepping into a drama thread. Back to fooling with fbi2lua
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