View topic - Fixing DeltaSiegeDry



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How do you like it fixed?
West should lose the bonus mex. 0%  0%  [ 0 ]
East should get the bonus mex, too. 5%  5%  [ 1 ]
Don't care, but should be fixed. 15%  15%  [ 3 ]
Really don't care. 80%  80%  [ 16 ]
Total votes : 20
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 Post subject: Fixing DeltaSiegeDry
PostPosted: 08 Mar 2012, 20:10 

Joined: 29 Jun 2011, 12:14
As below images illustrate, one of the front players of the west ally has an advantage at the delta, our all favorite map :wink:, as it is possible to cap the 3rd mex from below the cliff. I want to even this out by modifying the mexmap (and ofc the texturemap accordingly).

Since there are at least two options to do this, i ask you for your opinion on this. Also suggestions, especially on the fixed map name, discussion and flame of any kind is greatly appreciated.

Image
Image


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 Post subject: Re: Fixing DeltaSiegeDry
PostPosted: 08 Mar 2012, 20:23 

Joined: 20 Oct 2009, 12:04
That's ok! I see left side loosing as much as right one. No big advantage. If you build 3'rd mex - enemy has more time to capture 2 at center.

But I like your screenshots and voting. Lot's of FUN :-D


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 Post subject: Re: Fixing DeltaSiegeDry
PostPosted: 08 Mar 2012, 20:25 

Joined: 17 Mar 2009, 00:20
Theres another bug on the left side too, on left side north front, u see the uphill?, compare it with the right one, on right i can make 6 intis and hit left backbase side but on left i can make only 1 hitting backbase.


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 Post subject: Re: Fixing DeltaSiegeDry
PostPosted: 08 Mar 2012, 20:44 
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Joined: 08 Sep 2008, 21:59
Location: small cars
left side basin gets one extra mex, right side cliff gets two lab-down starts resulting in two extra mexes each.

edit: and this results in right side cliff gaining access to the owl (or the muscled glutes, depending on how your eyes resolve it) roughly 15 seconds earlier.

map is broken.


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 Post subject: Re: Fixing DeltaSiegeDry
PostPosted: 09 Mar 2012, 00:36 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
jamerlan wrote:
I see left side loosing as much as right one. No big advantage.
When I did this replay/game analyzing thing, I had ~50 dsd matches and it was even. So seems fair enough.


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 Post subject: Re: Fixing DeltaSiegeDry
PostPosted: 09 Mar 2012, 03:38 
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Joined: 17 Sep 2010, 14:49
send a jeffy there.


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 Post subject: Re: Fixing DeltaSiegeDry
PostPosted: 09 Mar 2012, 08:31 
Map Creator
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Joined: 23 Jan 2008, 18:29
geez krist, for gods sake...


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 Post subject: Re: Fixing DeltaSiegeDry
PostPosted: 10 Mar 2012, 08:09 
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Joined: 06 Jul 2008, 04:13
Gawd, fix it? But there are so many other maps you could discover, so many other places you could explore while you crush the enemy.


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 Post subject: Re: Fixing DeltaSiegeDry
PostPosted: 12 Mar 2012, 16:22 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Lolz, NO WAI


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 Post subject: Re: Fixing DeltaSiegeDry
PostPosted: 18 Apr 2012, 13:55 

Joined: 30 Jul 2010, 19:40
How to fix DeltaSiegeDry.sd7

Step1:
Open shell.

Step2:
cd .spring/maps

Step3:
rm DeltaSiegeDry.sd7

Step4:
watch http://www.youtube.com/watch?v=_Pt6dnpXhig

And now you are done! Happy Christmas!


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