map request: Autumn Wood Redux
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- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
map request: Autumn Wood Redux
So, agorms legendary tree map:
http://springfiles.com/spring/spring-maps/autumnwood
It had its fair share of problems (too many small features for massive lag, huge hitboxes on the trees, not a good layout for *A gameplay). It was also incredibly atmospheric and made very sensual screenshots.
Given how far spring has come since then, and particularly the quality of map textures, it is surely time for a remake!
http://springfiles.com/spring/spring-maps/autumnwood
It had its fair share of problems (too many small features for massive lag, huge hitboxes on the trees, not a good layout for *A gameplay). It was also incredibly atmospheric and made very sensual screenshots.
Given how far spring has come since then, and particularly the quality of map textures, it is surely time for a remake!
Re: map request: Autumn Wood Redux
Ironicly thats a shot from the original version that was never made availible due to even more issues...
Much as I agree that it would be good to have a new version, have the things that made it not easy to play been fixed? I mean, the trees will surly still have huge hitboxes, etc...
I'd be happy to work with someone to make a new version of such a map, it would probably be a good idea for someone who plays a lot of BA to come up with some sort of layout (I havn't actully played a game of spring (except to dick around) for about 4 years... (to busy deving things... )
aGorm
Much as I agree that it would be good to have a new version, have the things that made it not easy to play been fixed? I mean, the trees will surly still have huge hitboxes, etc...
I'd be happy to work with someone to make a new version of such a map, it would probably be a good idea for someone who plays a lot of BA to come up with some sort of layout (I havn't actully played a game of spring (except to dick around) for about 4 years... (to busy deving things... )
aGorm
Re: map request: Autumn Wood Redux
Looks like a job for PicassoCT!
For the trees, the feature hitboxes can now be thin cylinders.
The linked map does not have any features spawned when I just tried it.
For the trees, the feature hitboxes can now be thin cylinders.
The linked map does not have any features spawned when I just tried it.
- King de Ivory
- Posts: 5
- Joined: 22 Nov 2011, 14:53
Re: map request: Autumn Wood Redux
well, it was uploaded in 2008, maybe its bust. Are the features in the file?
Re: map request: Autumn Wood Redux
http://tasdownloads.com/download.php?m=Autumn_Wood3.sd7
That was the last version, just checked and it has features...
That was the last version, just checked and it has features...
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- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: map request: Autumn Wood Redux
Hitvolumes for targeting are still spherical.knorke wrote:For the trees, the feature hitboxes can now be thin cylinders.
Re: map request: Autumn Wood Redux
wouldnt this be close enough?
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- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: map request: Autumn Wood Redux
yup! and the trees need to be indestructable anyhow
Re: map request: Autumn Wood Redux
And if you zoom out, you only see leaves, a green ocean.
Or you hide them, and then you just have the trees and roots (who are the most intersting thing on this idea anyway - if you dont allow kbots to fight on bridges)
Or you hide them, and then you just have the trees and roots (who are the most intersting thing on this idea anyway - if you dont allow kbots to fight on bridges)
Re: map request: Autumn Wood Redux
Nah, the trees should *burn*1v0ry_k1ng wrote:yup! and the trees need to be indestructable anyhow
Re: map request: Autumn Wood Redux
what good is it to have chainsaw artillery if you cant chop down giant trees to crash into enemy tanks and base?
Re: map request: Autumn Wood Redux
Autumn wood crashes for me in .84, anyone else?
Re: map request: Autumn Wood Redux
did not try but probally some stupid like no startpositions etc?
but the texture/heightmap are nothing special anyway, just the features would be worth to reuse.
but the texture/heightmap are nothing special anyway, just the features would be worth to reuse.
Re: map request: Autumn Wood Redux
To be honest, features could be a lot better to (now I can modle properly). It was good for the time but thats all.
If I was to re make it I think it would be best if somone else came up with a layout, I can do the heightmap, maybe work with someone else on the map texture (things have moved on a lot since I last did a map) and then I slam in a load of cool features, giving us a good map as a showcase of what can be done.
Or anyone can use these features in a map of there own if they want, just dont call it "Autumn Wood Redux" if thats the case
If I was to re make it I think it would be best if somone else came up with a layout, I can do the heightmap, maybe work with someone else on the map texture (things have moved on a lot since I last did a map) and then I slam in a load of cool features, giving us a good map as a showcase of what can be done.
Or anyone can use these features in a map of there own if they want, just dont call it "Autumn Wood Redux" if thats the case
-
- Posts: 451
- Joined: 03 Jul 2011, 11:54
Re: map request: Autumn Wood Redux
Just FYI, but the map in the screenshot is NOT autumn wood!
Re: map request: Autumn Wood Redux
It is... but it's like version 0.1 and wasn't ever released in that form...
aGorm
aGorm
Re: map request: Autumn Wood Redux
Oh sorry then, just that I dl-ed from the link and it was a map with smaller nice autumn trees.
Which is the map with the huuuge trees?
Which is the map with the huuuge trees?
Re: map request: Autumn Wood Redux
They were just the original trees on V0.1 of Autumn Wood, but they were 3do, but by teh time I got to V1 s3o was out and I replaced them with way better trees...
Can features have normal maps nowadays? That would help...
Can features have normal maps nowadays? That would help...