Simulating spherical worlds - Page 2

Simulating spherical worlds

Discuss maps & map creation - from concept to execution to the ever elusive release.

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maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: Simulating spherical worlds

Post by maackey »

Heh, I personally enjoy PicassoCT's posts; try to look at them from a perspective that they are a cubistic word-puzzle, filled with clever turns of phrase and unique twists on English verbiage.
varikonniemi
Posts: 451
Joined: 03 Jul 2011, 11:54

Re: Simulating spherical worlds

Post by varikonniemi »

someone who posts inflammatory, extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion.
Too bad that is not the definition of cubistic :D
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: Simulating spherical worlds

Post by Cheesecan »

He's just living up to his name.

If you look at his maps you would see he is more of a surrealist.
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Simulating spherical worlds

Post by Google_Frog »

Picasso, Cubist Troll?
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: Simulating spherical worlds

Post by KingRaptor »

Has anybody ever seen emmanuel and PicassoCT in a room together?

Just curious.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Simulating spherical worlds

Post by AF »

It depends which angle you use to look at them
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Simulating spherical worlds

Post by PicassoCT »

if you look up or down at a 2dimensional character he turns near invisible depeding upon the degree.

Less metatalk about the trolling. Stop derailing serious threads.


If we have round objects as base for 3d maps, we should do it right. We should start by applying the 2dimensional maps to a projection.

Image

I for once favour the Godde Homolousine.
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