Simulating spherical worlds
Moderator: Moderators
Re: Simulating spherical worlds
Heh, I personally enjoy PicassoCT's posts; try to look at them from a perspective that they are a cubistic word-puzzle, filled with clever turns of phrase and unique twists on English verbiage.
-
- Posts: 451
- Joined: 03 Jul 2011, 11:54
Re: Simulating spherical worlds
Too bad that is not the definition of cubistic :Dsomeone who posts inflammatory, extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion.
Re: Simulating spherical worlds
He's just living up to his name.
If you look at his maps you would see he is more of a surrealist.
If you look at his maps you would see he is more of a surrealist.
-
- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Simulating spherical worlds
Picasso, Cubist Troll?
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: Simulating spherical worlds
Has anybody ever seen emmanuel and PicassoCT in a room together?
Just curious.
Just curious.
Re: Simulating spherical worlds
It depends which angle you use to look at them
Re: Simulating spherical worlds
if you look up or down at a 2dimensional character he turns near invisible depeding upon the degree.
Less metatalk about the trolling. Stop derailing serious threads.
If we have round objects as base for 3d maps, we should do it right. We should start by applying the 2dimensional maps to a projection.
I for once favour the Godde Homolousine.
Less metatalk about the trolling. Stop derailing serious threads.
If we have round objects as base for 3d maps, we should do it right. We should start by applying the 2dimensional maps to a projection.
I for once favour the Godde Homolousine.