View topic - Bryce* maps: strange red ground



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PostPosted: 11 May 2011, 04:41 
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Those maps:
http://springfiles.com/finder/1/bryce
ie
http://springfiles.com/spring/spring-maps/brycevalley-0
were broken (crashed on load) for a while until somebody uploaded fixed versions. (thanks for that!)

So now the maps load but the ground is some strange red and there are no shadows.
Whats up with that? I am sure that is not how the maps originally looked.
Image


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PostPosted: 11 May 2011, 04:52 
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This ought to help:
viewtopic.php?f=13&t=23426

...We need an FAQ for these kinds of things.
...Or the engine could catch it and give an error instead of giving us strawberry sorbet land.


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PostPosted: 11 May 2011, 04:54 
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ah right.
so somebody refix it 8)


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PostPosted: 11 May 2011, 11:07 
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Joined: 08 Oct 2006, 15:58
Quote:
We need an FAQ for these kinds of things.


No, people just need to check their infolog.txt when this happens (because inserting red tiles is the engine's way of catching the underlying problem, which has been getting logged there for a long time).


Last edited by Kloot on 11 May 2011, 11:46, edited 1 time in total.

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PostPosted: 11 May 2011, 11:33 
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Well, I've fixed loading issue (I haven't checked documentation how to make maps - I simply tried to find and fix some syntax problems as I was informed by errors) and checked - everything seemed to work fine... then I decided to change the name to avoid confusion - I didn't know about links between files so I only checked if lobby provided updated info... never tried to play it again since then as I could not find any players willing so... neither I had time to wait for some. So 'till today I wasn't even aware of problem :mrgreen: Sorry for inconvenience.

I'll post updates on SF momentarily... actually anybody could do it as long as one has account on SF :roll: Updated maps should be available at: Bryce_Arena, Bryce_Canyon and Bryce_Valley in few minutes.
Enjoy.


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PostPosted: 11 May 2011, 12:11 
Evolution RTS Developer
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That's what happens when you rename the smt.


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PostPosted: 11 May 2011, 12:28 

Joined: 09 Sep 2007, 20:05
Gee thanks for fixing them guys!

I'm happy to see some ppl still play on them.


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PostPosted: 11 May 2011, 19:17 
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thanks for fixing.
still have no shadows though...
Tested with bryce valley, on other non-bryce-maps i have shadows.
Somebody can test this please?

imo the maps are pretty unique with the "large layout" that is broken up by all these small path things. Would be nice to have them working.


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PostPosted: 11 May 2011, 19:18 
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I don't know if this part has been covered but you can change the names of all the files except for the SMT... so your revised maps can have a different name and just use the old name for the tile file.


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PostPosted: 11 May 2011, 20:07 
Evolution RTS Developer
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Ok so assuming that you've fixed the smt rename... no shadows may be because the y on sundir is set to 1 or more. The farther away the sun is vertically the less shadow that will be fast.


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PostPosted: 15 May 2011, 05:12 
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I never figured out how people made maps with spaces in their names. How do you use a DOS command-line oriented compiler and have it generate "Map Name.smt"?

This should be added to some sort of Wiki, warning people of the dangers of adding a space to your compiled map name.


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PostPosted: 15 May 2011, 05:55 
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hunterw wrote:
How do you use a DOS command-line oriented compiler and have it generate "Map Name.smt"?
You use quotes.


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PostPosted: 15 May 2011, 10:52 
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I guess it would also be possible with a mapinfo.lua
(viewtopic.php?f=56&t=26028)

So, anybody feels like fixing shadows?
If not, I might do it (some time) because the maps look suitable for those funny tanks.


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PostPosted: 15 May 2011, 13:04 
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zwzsg wrote:
hunterw wrote:
How do you use a DOS command-line oriented compiler and have it generate "Map Name.smt"?
You use quotes.


Rofl


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PostPosted: 16 May 2011, 03:38 
Evolution RTS Developer
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I like how his question answered itself completely unwittingly :-)


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