Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
Mercury..
I dont know if anyone remembers it but techwise the djunglemap.. although.. noope.. it wouldnt reall profit from that..
Why only remakes though? Lets think for a moment what we allready have, and what we still could use.. dessert check tropic check moor check volcanic check forrest in all variations check thundra check
what remains are the exotic offplanet maps, that nobody volunteers for something mars like- (ass seen) in dizekats render screens (best combined with a classic heightmap
those crystall maps (actually a theme were splatmaps could shine and fit) that treemap (agorm did)
If features are added, make sure they don't hugely alter gameplay in any way. Maybe even just add them for visual effect with a way to stop units thinking they're reclaimable or w/e, idk.
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
luckywaldo7 wrote:
1) Small Supreme Battlefield 2) Scorpio Battleground 3) Titan v2
Wow Forb that looks awesome; I've never seen that one before. I'll have to check it out now. Has that gotten ssmf yet?
No, I made it years and years ago, but I will probably remake it now. It was quite beautiful.
Tbh, I'm approaching 200 maps that I have made for spring. Last time I sat down and counted about 3or 4 years ago I got up to 155, since that time I've made a lot more.
Thing is, most of my maps were neatly organized on Unknown Files. When it died, I didn't have the energy to re-organize them. However, in the smd, my maps always have "Made by Forboding Angel" Because I'm too lazy to bother with putting a description in them.
Sadly, some really good ones I can no longer find simply because I either can't remember their names or what the entire thing looked like.
One set that I did that was awesome were the silt ones. Those were great and fun as hell to play on.
Glass dreams was the only time I tried to do a crystal look, and afaik, to this point I'm the only one who has succeeded in making a semi-realistic looking crystal map. I'll give it a shot with ssmf and see if i can get it to look good =D
I'll give it a shot with ssmf and see if i can get it to look good =D
I was thinking about this...You could have crystal features kinda erupting from the landscape...
Attachment:
Glass1.png [ 10.09 KiB | Viewed 539 times ]
Some would be "deep crystals" with a bit of solid ground under them such that terrain deformed away from them revealing columns
Attachment:
Glass2.png [ 4.72 KiB | Viewed 539 times ]
Some would be "shallow crystals" just sitting on the surface...
Attachment:
Glass4.png [ 5.23 KiB | Viewed 539 times ]
I was thinking these would be passable... as long as they were flush enough to the ground underneath you would need to zoom in to see that the units were walking through them... it also might make more sense for the very hard ground under the deep ones line up with the entire surface of the crystal so that units could be stationed on them and remain on solid ground as the surrounding normal ground fell away.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
I think the real problem still is... that breathtaking visuals contradict easyness of gameplay. Springs favourite maps aint without a reason the two brownished/grey blobs you can find. So what we need is a discolour-shadder when in rts-view distance. And then the colour came back with a venegance when you zoomed in..
Lema probed and solved. Next!
Anyone remember the Asteroid from MechWarrior (the first mission /not the tutorial).. or the asteroid from Armaggeddon (horrible movie, but great cg-sfx)
So we combine a crystal Comet witch CometCatcher (and let the skybox rotate) and then.. it all falls apart because of lack of grey and brown..
whichever maps end up winning, I'd like to see at least one that uses all of ssmf's features: not just the splatting+specular subset, but also normal+parallax textures, sky reflections (good for crystal-themed terrain), and self-illumination
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
Kloot wrote:
whichever maps end up winning, I'd like to see at least one that uses all of ssmf's features: not just the splatting+specular subset, but also normal+parallax textures, sky reflections (good for crystal-themed terrain), and self-illumination
I was not aware that ssmf had the capability for normal mapping. Could you link me to relevant discussion or provide some info?
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
lol .. what a joke, what a farce.. years later, one of the trinity of mappers discovers that there is a unused feature..one wonders what the devs ponder... DEV#grumble, mumble: "I worked months, months i say- and they just ignore it. Well, sure dont have to inform the twice about there ignorance- hah, that will show them.. thats it, i just keep quiet.. and if they write feature request one day in the future..i ll make the Nelson, writting :"U ha-ha-had it all. U just never used it. I hate you!"
Im pretty sure we have morph animations, its just been posted before and nobody knew how to use it, and therefore was abandoned as fast as possible. Feature got to be orphaned for a few years, survive in the archives, that builts character. Then.. and only then.. one might get a tutorial or even some info on the wikki.
Users browsing this forum: No registered users and 2 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum