View topic - Updating maps for SSMF - Poll



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PostPosted: 29 May 2012, 22:50 
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What maps would you like to see updated to ssmf? Maybe even features added, and minor fixes done.

Post the 3 maps you would like to see updated!

My votes are:

Charlie In the hills
Nuclear Winter
Emain Macha

The 3 maps that gain the most votes will be updated, in order of most votes first.


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PostPosted: 29 May 2012, 23:46 
Journeywar Developer & Mapper
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Location: There is no god - and reality is his prophetess
Mercury..

I dont know if anyone remembers it but techwise the djunglemap.. although.. noope.. it wouldnt reall profit from that..

Why only remakes though? Lets think for a moment what we allready have, and what we still could use..
dessert check
tropic check
moor check
volcanic check
forrest in all variations check
thundra check

what remains are the exotic offplanet maps, that nobody volunteers for
something mars like- (ass seen) in dizekats render screens (best combined with a classic heightmap

those crystall maps (actually a theme were splatmaps could shine and fit)
that treemap (agorm did)


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PostPosted: 30 May 2012, 00:04 
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If features are added, make sure they don't hugely alter gameplay in any way. Maybe even just add them for visual effect with a way to stop units thinking they're reclaimable or w/e, idk.

Anyway, my top three:

  • Comet Catcher
  • Altair
  • Charlie In The Hills


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PostPosted: 30 May 2012, 01:43 
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PicassoCT wrote:
those crystall maps (actually a theme were splatmaps could shine and fit)
that treemap (agorm did)


I did a crystal map way back in the day: http://springfiles.com/spring/spring-ma ... sdreamsv01

Image


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PostPosted: 30 May 2012, 02:41 

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1) Small Supreme Battlefield
2) Scorpio Battleground
3) Titan v2

Wow Forb that looks awesome; I've never seen that one before. I'll have to check it out now. Has that gotten ssmf yet?


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PostPosted: 30 May 2012, 02:48 
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  • BlueBend
  • Energy Spire Plain
  • Azure Rampart
  • The Hunters


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PostPosted: 30 May 2012, 03:38 
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luckywaldo7 wrote:
1) Small Supreme Battlefield
2) Scorpio Battleground
3) Titan v2

Wow Forb that looks awesome; I've never seen that one before. I'll have to check it out now. Has that gotten ssmf yet?



No, I made it years and years ago, but I will probably remake it now. It was quite beautiful.

Tbh, I'm approaching 200 maps that I have made for spring. Last time I sat down and counted about 3or 4 years ago I got up to 155, since that time I've made a lot more.

Thing is, most of my maps were neatly organized on Unknown Files. When it died, I didn't have the energy to re-organize them. However, in the smd, my maps always have "Made by Forboding Angel" Because I'm too lazy to bother with putting a description in them.

Sadly, some really good ones I can no longer find simply because I either can't remember their names or what the entire thing looked like.

One set that I did that was awesome were the silt ones. Those were great and fun as hell to play on.

Glass dreams was the only time I tried to do a crystal look, and afaik, to this point I'm the only one who has succeeded in making a semi-realistic looking crystal map. I'll give it a shot with ssmf and see if i can get it to look good =D


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PostPosted: 30 May 2012, 04:35 
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Forboding Angel wrote:
I'll give it a shot with ssmf and see if i can get it to look good =D
I was thinking about this...You could have crystal features kinda erupting from the landscape...
Attachment:
Glass1.png
Glass1.png [ 10.09 KiB | Viewed 539 times ]
Some would be "deep crystals" with a bit of solid ground under them such that terrain deformed away from them revealing columns
Attachment:
Glass2.png
Glass2.png [ 4.72 KiB | Viewed 539 times ]
Some would be "shallow crystals" just sitting on the surface...
Attachment:
Glass4.png
Glass4.png [ 5.23 KiB | Viewed 539 times ]


I was thinking these would be passable... as long as they were flush enough to the ground underneath you would need to zoom in to see that the units were walking through them... it also might make more sense for the very hard ground under the deep ones line up with the entire surface of the crystal so that units could be stationed on them and remain on solid ground as the surrounding normal ground fell away.


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PostPosted: 30 May 2012, 07:29 
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  • Brazillian Battlefield
  • Comet Catcher
  • <need to checkup name...>

comet gets playerd a lot, and to me it is really ugly/boring (all gray and black). it would surely be worth your time, if your new one will be used.


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PostPosted: 30 May 2012, 08:46 
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So far no map has more than one vote, ill run this poll until the weekend.
Picasso, mercury is a volcano map iirc.


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PostPosted: 30 May 2012, 09:11 

Joined: 09 Sep 2007, 20:05
and brazilian already has a remake


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PostPosted: 30 May 2012, 09:42 

Joined: 29 May 2010, 22:40
Eye of Horus
CCR
Small Supreme Battlefield


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PostPosted: 30 May 2012, 09:44 
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1) Small Supreme Battlefield
2) Altair
3) Comet Catcher


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PostPosted: 30 May 2012, 09:45 
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dansan wrote:
Eye of Horus


Simpsons did it! http://springfiles.com/spring/spring-ma ... -eye-horus

Me and noize both remade comet some time back. No one liked any of our attempts.


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PostPosted: 30 May 2012, 09:52 
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Well the map wasnt bad, i did play it in XTA, but it was diferent from the regular comet catcher i dunno. The reasons to dislike it have long passed.

Anyways it would be interesting to see what beherit can improve out of that map.


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PostPosted: 30 May 2012, 10:32 
Journeywar Developer & Mapper
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I think the real problem still is... that breathtaking visuals contradict easyness of gameplay. Springs favourite maps aint without a reason the two brownished/grey blobs you can find. So what we need is a discolour-shadder when in rts-view distance. And then the colour came back with a venegance when you zoomed in..

Lema probed and solved. Next!

Anyone remember the Asteroid from MechWarrior (the first mission /not the tutorial).. or the asteroid from Armaggeddon (horrible movie, but great cg-sfx)

So we combine a crystal Comet witch CometCatcher (and let the skybox rotate) and then.. it all falls apart because of lack of grey and brown..


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PostPosted: 30 May 2012, 10:34 
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whichever maps end up winning, I'd like to see at least one that uses all of ssmf's features: not just the splatting+specular subset, but also normal+parallax textures, sky reflections (good for crystal-themed terrain), and self-illumination ;)


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PostPosted: 30 May 2012, 10:48 
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https://www.google.com/search?q=crystals+-jewels+-buy&hl=en&client=firefox-a&hs=sL1&rls=org.mozilla:de:official&prmd=imvnsr&source=lnms&tbm=isch&ei=t-31415926&sa=X&oi=mode_link&ct=mode&cd=2&ved=0CE0Q_AUoAQ&biw=1366&bih=585


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PostPosted: 30 May 2012, 11:17 
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Kloot wrote:
whichever maps end up winning, I'd like to see at least one that uses all of ssmf's features: not just the splatting+specular subset, but also normal+parallax textures, sky reflections (good for crystal-themed terrain), and self-illumination ;)


I was not aware that ssmf had the capability for normal mapping. Could you link me to relevant discussion or provide some info?


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PostPosted: 30 May 2012, 11:28 
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lol .. what a joke, what a farce.. years later, one of the trinity of mappers discovers that there is a unused feature..one wonders what the devs ponder...
DEV#grumble, mumble: "I worked months, months i say- and they just ignore it. Well, sure dont have to inform the twice about there ignorance- hah, that will show them.. thats it, i just keep quiet.. and if they write feature request one day in the future..i ll make the Nelson, writting :"U ha-ha-had it all. U just never used it. I hate you!"

Im pretty sure we have morph animations, its just been posted before and nobody knew how to use it, and therefore was abandoned as fast as possible. Feature got to be orphaned for a few years, survive in the archives, that builts character. Then.. and only then.. one might get a tutorial or even some info on the wikki.


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