Spring version of Anteer Strait
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Spring version of Anteer Strait
Update: latest version of map:
http://springfiles.com/spring/spring-maps/anteer-strait
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I'm soon releasing the spring port of Anteer Strait, but though I'd post some pictures about how it looks now. Basically, it needs some hight map tweaking, because one mexx spot (the south-east one) is unbuildable right now.
The OTA version also has some nice crystal ice features, I still need to incorporate them. And of course any thing that comes up after I show these pictures to you...
Oh, and I think the OTA version had some random ice meteor rains. Is that possible to do in spring?
http://springfiles.com/spring/spring-maps/anteer-strait
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I'm soon releasing the spring port of Anteer Strait, but though I'd post some pictures about how it looks now. Basically, it needs some hight map tweaking, because one mexx spot (the south-east one) is unbuildable right now.
The OTA version also has some nice crystal ice features, I still need to incorporate them. And of course any thing that comes up after I show these pictures to you...
Oh, and I think the OTA version had some random ice meteor rains. Is that possible to do in spring?
Last edited by Jools on 15 Jun 2011, 15:48, edited 7 times in total.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Soon to be released: Anteer Strait
ice meteors: probably if you lua script it, but dont bother. ppl will just bitch about it not fitting their mods, maybe you should let it be done mod side.
Re: Soon to be released: Anteer Strait
Or do it and make it a map option.
Re: Soon to be released: Anteer Strait
Ice meteors are nice as long as they dont deal actual dmg and are not too common.
Also,NICE!
I like this map.
Also,NICE!
I like this map.
Re: Soon to be released: Anteer Strait
if there is a warning like small ice meteors that do very little damage and its no in the start areas, ice comets sound ultra cool.
Re: Soon to be released: Anteer Strait
you could make the damage a further option.
Re: Soon to be released: Anteer Strait
I think I remember that in OTA the meteors triggered the attack alarm, but only really damaged tidals and skeeters.
Will be interesting to look at this, but later, map must be playable first.
Will be interesting to look at this, but later, map must be playable first.
Re: Soon to be released: Anteer Strait
The texture is also from ota?
Re: Soon to be released: Anteer Strait
Yes, I used the "Annihilator" map editor (v1.6) to export the heightmap and also texturemap, and have made only slight adjustments to them.
Here is the release candidate: only problem is that the ground just above waterline gets coloured blue, I think it's something that the mapconverter does. Should I use any of those million parameters (in nvdxt2.exe) to adjust this?
Here is a picture:
Here is the release candidate: only problem is that the ground just above waterline gets coloured blue, I think it's something that the mapconverter does. Should I use any of those million parameters (in nvdxt2.exe) to adjust this?
Here is a picture:
Re: Soon to be released: Anteer Strait
yeah was just gonan say something about that.
This same thing really ruins TheColdPlace's look.
This same thing really ruins TheColdPlace's look.
Re: Soon to be released: Anteer Strait
I think what is happening is your terraindetail is too low. Try pressing the HOME key a bunch ingame and see if that fixes it.Jools wrote: Here is the release candidate: only problem is that the ground just above waterline gets coloured blue, I think it's something that the mapconverter does. Should I use any of those million parameters (in nvdxt2.exe) to adjust this?
Here is a picture:
FYI, terraindetail is a graphic setting only settable ingame with HOME and END keys, NOT from settings, and there is no documentation that refers to it anywhere that people ever read.
Re: Soon to be released: Anteer Strait
its not that.
If you are using the OTA texture than It's probably part of it and you wont get rid of it unless you just re-texture the map.
If you are using the OTA texture than It's probably part of it and you wont get rid of it unless you just re-texture the map.
Re: Soon to be released: Anteer Strait
Jools: its not mapconvs fault, as gota said, its part of the texture.
Hunterw: the setting is a slider called terrain detail in the advanced settings in springsettings. It goes from 40 to 120.
Hunterw: the setting is a slider called terrain detail in the advanced settings in springsettings. It goes from 40 to 120.
Re: Soon to be released: Anteer Strait
But how can it be part of the texture? Here is a clip from the texture map, which I pass to the mapconv and which is exported from ota. It doesn't show any of that blue.
The mapconv has a rgb-parameter: what if I try to alter it to remove the blue from it?
The mapconv has a rgb-parameter: what if I try to alter it to remove the blue from it?
Re: Soon to be released: Anteer Strait
It is that blue.
Mapconv never takes RGB params.
Increase water height to hide it.
Adjust smd params to make it closer to original.
Mapconv never takes RGB params.
Increase water height to hide it.
Adjust smd params to make it closer to original.
Re: Soon to be released: Anteer Strait
Yeah, and cold place has same feature. I hadn't seen it before, but now when I investigated it again I saw it also has blueish shores.
Re: Soon to be released: Anteer Strait
Retexture using terragen 1.
You will get a very similar texture or do what behe said and make the water dark so we don't see the blue texture.
You will get a very similar texture or do what behe said and make the water dark so we don't see the blue texture.
Re: Soon to be released: Anteer Strait
in fact,post the heightmap here I'll texture it.
Re: Soon to be released: Anteer Strait
Sure, go ahead if you have the energy. Here are files:
Bitmap: http://www.mediafire.com/?m2yzqfkttwi
Raw: http://www.mediafire.com/?zzlmzyz4yy2
Actually I managed to correct the issue quite well by passing one additional parametre to mapconv (or actually to nvdxt2.exe, edit/create the nvargs.txt file):
I found that passing 1, 1, 1, 1 to it makes the whole texture white, alas, it affects the metal spot textures as well. But I think it's a good compromise. Here is a sample with the values 0.8 0.6 0.4 1 IIRC:
Bitmap: http://www.mediafire.com/?m2yzqfkttwi
Raw: http://www.mediafire.com/?zzlmzyz4yy2
Actually I managed to correct the issue quite well by passing one additional parametre to mapconv (or actually to nvdxt2.exe, edit/create the nvargs.txt file):
Code: Select all
-outputBias <float float float float>
Re: Soon to be released: Anteer Strait
Edit: get map from first post or springfiles.
Thanks to Basic for advising me to dampen the bright light a bit.
Thanks to Basic for advising me to dampen the bright light a bit.
Last edited by Jools on 20 Mar 2010, 17:21, edited 1 time in total.