View topic - Going to be closing the book on desert valley.



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PostPosted: 28 Jan 2012, 20:02 
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Joined: 07 Sep 2010, 17:47
smoth wrote:
*sigh*
Here, let me torture you some more:

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It looks like a vehicle could (barely) make it up the grey-circled areas, but not the black. Make the grey-circled areas just slightly steeper?

Image
If the grey-circled bit is the only kbot access, I suggest making the two black-circled bits also accessible.

Thank you. I know what a pain it can be to slope.


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PostPosted: 30 Jan 2012, 06:38 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
It would help if BA vehicles had sane slope tolerances to begin with.


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PostPosted: 30 Jan 2012, 16:46 
Map Creator
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Joined: 23 Jan 2008, 18:29
smoth, it does not look cool, it looks like it's put there.

Keep the old layout.


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PostPosted: 30 Jan 2012, 19:25 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
yeah, I found it visually jaring as well, I did play with some other stuff last night like razing the 3rd team base on a plateau but realized that it ruined what I was going for.

I think I'll release it as is, without the big hill and let zk people play that for a bit.


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