View topic - New Unofficial Map - Moor v3



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PostPosted: 25 Oct 2011, 20:53 
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Joined: 06 Jul 2011, 16:09
Useless map as usual. You can't hold a candle to the genius behind DSD and Speedmetal.

[User was banned for this and other posts]


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PostPosted: 25 Oct 2011, 21:52 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
if awesome visits this COMunity it beta haz windscreen wipers installed on the spitscreen


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PostPosted: 29 Nov 2011, 12:14 

Joined: 03 Jul 2011, 10:54
One of the best looking maps out there! What a shame it does not come up in games more often!


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PostPosted: 29 Nov 2011, 13:41 
Journeywar Developer & Mapper
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bdsm for the eyes, that is what spring users want. Give me hurt, give me dirt, make me cry tears and blood. If i wanted beauty and sissy, i would have choosen sc2


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PostPosted: 01 Dec 2011, 03:17 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Wanted to point out how viewtopic.php?f=13&t=26732&start=95 would not be retro compatible with already released maps like this Moor, however, when testing I got:

Error: LuaRules::RunCallIn: error = 2, DrawScreenEffects, [string "LuaRules/Gadgets/gui_dualfog_gadget.lua"]:392: attempt to index local 'a' (a nil value)

So, uh, is the Moor compatible with Spring 84?


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PostPosted: 01 Dec 2011, 04:48 
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Joined: 23 Feb 2009, 16:29
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The Moor is compatible and it doesn't even produce distorted terrain with advmapshading enabled. But if you want the dualfog to work you must use Moor_v3 or higher.


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PostPosted: 01 Dec 2011, 14:34 
Kernel Panic Co-Developer
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Jools wrote:
Moor_v3 or higher.
Could not find such files on SpringFiles.com or this thread.


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PostPosted: 01 Dec 2011, 16:26 
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Joined: 26 Oct 2007, 15:21
Because it didnt exist- UNTIL NOW!

Get v3 here:

http://springfiles.com/spring/spring-maps/moorv3


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PostPosted: 01 Dec 2011, 16:36 
Content Developer
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Joined: 13 Jan 2005, 00:46
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Beherith wrote:
UNTIL NOW!

Image
cue reaction gopher music..


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PostPosted: 01 Dec 2011, 19:29 
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Joined: 23 Feb 2009, 16:29
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zwzsg wrote:
Jools wrote:
Moor_v3 or higher.
Could not find such files on SpringFiles.com or this thread.


I wanted to be future-proof :)


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PostPosted: 04 Dec 2011, 23:34 
Journeywar Developer & Mapper
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Location: There is no god - and reality is his prophetess
Purified Awesome and beauty.

If, of springmaps, speedmetall is water, and dsd is rain, then moor is the champagne. Only Smoth, Forb and Kaiser still in the Formula Map....

A Question: Would it be possible to add a splash detailtexturemap to a old map? I understand it would never be tabulaV4good (just because the lightsettings of the rendering wouldnt correspond.

I mean, take the colour of the map, deduct what kind of terrain it is. orange sunlightcolour, mostly brown,yellow - desert. Blueish sun, green leaves, djungel. Now if that autotexturer had some "one-size-fits-them-all" detailtextures with him, all those depricated maps that still hang around wouldnt be that much of a eye-sore.
And if a mapper is unhappy with his compared to GRTS_Messa crappy results, there is always the tutorial to link him too.

Thx for reading.


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PostPosted: 04 Dec 2011, 23:58 
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It can be done with, for example, photoshop. Select hues with a rather high tolerance, and assign them detail texture and a splat map. Add some random noise. Also, I find that doing a high pass filter on detail textures reduces tiling effects.


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PostPosted: 27 May 2012, 23:36 
Zero-K Developer
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Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
Seriously?

It's been out for six months and nobody notices the map's broken?

Beherith, you zipped it wrong. It's a 5 minute fix.

This is my first time playing Spring in months, but you regular players? A beautiful map like this? No excuse!


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PostPosted: 28 May 2012, 01:24 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
I played on it.. used it for testing.. map aint broken as far as that is concerned..

-- Eating my hat.. can i have salt and pepper please?

Map is brokken- ive been testin on Moor V2


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PostPosted: 28 May 2012, 07:16 
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Joined: 12 Oct 2007, 08:24
Quote:
It's been out for six months and nobody notices the map's broken?
ZK avoids fog maps any more (they break for too many computers) and BA only plays DSD :P.


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PostPosted: 28 May 2012, 13:04 
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Joined: 08 Dec 2007, 17:39
Location: UK - England
Maps like Seth's Ravine are great because they're great for screenshots and showing off Spring but they can also be played competitively and feature good gameplay by disabling fog/features through the map options so nobody has any trouble. (I've never had any trouble with fog anyway but I see some people do).

So yeah, just include map options to turn fog/features on and off and sa'll good imo.


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PostPosted: 28 May 2012, 14:05 
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Joined: 23 Feb 2009, 16:29
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I used the Moor v3 for xta screenshots a couple of months ago and it wasn't broken. However, the screenshots didnt turn out well.


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PostPosted: 28 May 2012, 20:07 
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Joined: 26 Oct 2007, 15:21
Fixed.


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