In the past I have released maps for Gundam RTS only and I donÔÇÖt bother adding a metal map. This has been added to this map. So you will be able to play whatever project you want on this map. Everyone in the Spring Community has been pining for some quality urban type maps. So here you are. This map has been in the works for several years, and now that spring is finally ready for it. Here you guys go!
Finally, people are starting to use features for more than a couple of extras to add to a map. Now all we need is the ability for units to pass underneath features which have gaps in like the water tower.
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
JAZCASH wrote:
Finally, people are starting to use features for more than a couple of extras to add to a map. Now all we need is the ability for units to pass underneath features which have gaps in like the water tower.
Finally, people are starting to use features for more than a couple of extras to add to a map. Now all we need is the ability for units to pass underneath features which have gaps in like the water tower.
They already can.
/me dribbles
Sorry, I only assumed they couldn't after spending half an hour FPS'ing a Peewee on your Small Divide Remake. That was so much fun
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
JAZCASH wrote:
Forboding Angel wrote:
JAZCASH wrote:
Finally, people are starting to use features for more than a couple of extras to add to a map. Now all we need is the ability for units to pass underneath features which have gaps in like the water tower.
They already can.
/me dribbles
Sorry, I only assumed they couldn't after spending half an hour FPS'ing a Peewee on your Small Divide Remake. That was so much fun
Hehe, well tbh it all depends on how the feature itself is set up.
Except few things I told you to fix: -Map is still very dim. the texture especially. Its almost all big dark mess -Metal income for *A mods are way too high. Iirc I told you to make it 8/sec per mex now its seems to be 17... -As also, you took the mexes out from sea spots... but i guess thats not a big problem, just my personal anger...
Well... I see that you are not in the forums, but i assume you read this message...
i don't think i agree with you artturi; i didn't get the feeling of dark/ mess from it; my eyes percieved the lighting as an early morning sort of setting.
i don't think i agree with you artturi; i didn't get the feeling of dark/ mess from it; my eyes percieved the lighting as an early morning sort of setting.
i splooged. 10/10 for awesome
Right. I was wrong. Must have been sun reflected on my screen and made it look dark.
Anyway, one more thing concerning gameplay. All your features are reclaimable and loaded with m and e. That makes the map really resource heavy and thus metal spots almost useless and expansion pointless...
heh my theory on it is that part of the darkness issue comes from the map being so huge; when you zoom out it appears perhaps darker because there is a smaller percentage of light pixels, and as they disappear you largely see only the dark... was not a problem however on a playing level of zoom, at least for me
also i figure my eyes are more used to picking out units and details on sandy or grassy or snowy maps
hehe as far as the water absorb is concerned... i WISH the harbour near my house had such crystal clear sparkling water :D we need a /water 5 that has floating dead fish and garbage...
1. Make awesome map that works for all games 2. Make map balance fail for every game except your own 3. Everyone tries your game because they love your map so much 4. ??? 5. Profit
Also, awesomest map evar!
If I were still playing, I would totally play on this map.
Joined: 10 Sep 2008, 02:11 Location: In search for TheTruth (TM)
Nice job, smoth! This really is great stuff!
SinbadEV wrote:
Beherith wrote:
Pure genius!
1. Make awesome map that works for all games 2. Make map balance fail for every game except your own 3. Everyone tries your game because they love your map so much 4. ??? 5. Profit
If I were still playing, I would totally play on this map.
What are you talking about? Have you even tried the map?
Looks really nice, and I was really surprised with the sounds!
But for metal/energy based economy I think this doesnt work too well when the features have all that metal in them.
Last time I played gundam, feature reclamation seemed to be an important part of the econ. I imagine this means that such map features are intentional.
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