Massive

Massive

Discuss maps & map creation - from concept to execution to the ever elusive release.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Massive

Post by PicassoCT »

This is a placeholder, for a Beherithmap, yet to be released.
Image
Imagine some awesome Screenshot, some short description. And a link.


Also some snappy comments.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Massive

Post by Beherith »

Status: most likely wontrelease, cause its 32x32, which causes crashes. Might reconsider if I can get it to look ok with higher compression.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Massive

Post by smoth »

use to not, but the engine started breaking several versions ago for 30x up maps.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Massive

Post by Forboding Angel »

It did? That sucks. So much for my Edola Prime retexture. God that map is so pretty. Even with just being regular smf. Imo as far as prettyness in my maps goes, Edola Prime is one of my favorites, just cause it has the wow factor (mainly cause of it's size).
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Massive

Post by smoth »

at first it was sd7 maps >30 but now it seems sdz as well
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Massive

Post by PicassoCT »

This whole map screems for a modconcept of its own. No base building, pre settled squad. Every halfminute your position is given roughly away. Every full minute exactly.
Then Snipers sneaking through the mountains, hunting for other players, ambushing neutral carawans, to refill there unit stockpile....
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Massive

Post by Beherith »

Here is the wip version. No metal map added. Feel free to dissect.

I would actually be happy if a few ppl tested it to see if it crashed on their systems.
http://beherith.eat-peet.net/stuff/massive.sd7 (link live in 5 minutes)
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Massive

Post by BaNa »

totally works for me

edit: making 1200 flees path through the map totally bogs down my system tho, this map will need srs unitlimit.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Massive

Post by PicassoCT »

and again, the hijack there release, and make it bloody approach to open source worked. Okay everbody, i know you got something up your sleeve, you dont think its post worthy, but i want to see it right now. If everybody complies, nobody gets hurt!
Put it in the bag!
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Massive

Post by SirArtturi »

Hmm, but why can't it be smaller?

It wont even play good on most of the mods because the epic size...
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Massive

Post by Forboding Angel »

It will play good in EVO and Gundam. Do we count?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Massive

Post by smoth »

nope we don't
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Massive

Post by PicassoCT »

The do not even mention journeywar or cursed. If you dont hang around for drama long enough, you are not even mentioned. RAGE! I demand the equal distribution of "People-not-giving-a-shit!"
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