Massive
Moderator: Moderators
Re: Massive
Status: most likely wontrelease, cause its 32x32, which causes crashes. Might reconsider if I can get it to look ok with higher compression.
Re: Massive
use to not, but the engine started breaking several versions ago for 30x up maps.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Massive
It did? That sucks. So much for my Edola Prime retexture. God that map is so pretty. Even with just being regular smf. Imo as far as prettyness in my maps goes, Edola Prime is one of my favorites, just cause it has the wow factor (mainly cause of it's size).
Re: Massive
at first it was sd7 maps >30 but now it seems sdz as well
Re: Massive
This whole map screems for a modconcept of its own. No base building, pre settled squad. Every halfminute your position is given roughly away. Every full minute exactly.
Then Snipers sneaking through the mountains, hunting for other players, ambushing neutral carawans, to refill there unit stockpile....
Then Snipers sneaking through the mountains, hunting for other players, ambushing neutral carawans, to refill there unit stockpile....
Re: Massive
Here is the wip version. No metal map added. Feel free to dissect.
I would actually be happy if a few ppl tested it to see if it crashed on their systems.
http://beherith.eat-peet.net/stuff/massive.sd7 (link live in 5 minutes)
I would actually be happy if a few ppl tested it to see if it crashed on their systems.
http://beherith.eat-peet.net/stuff/massive.sd7 (link live in 5 minutes)
Re: Massive
totally works for me
edit: making 1200 flees path through the map totally bogs down my system tho, this map will need srs unitlimit.
edit: making 1200 flees path through the map totally bogs down my system tho, this map will need srs unitlimit.
Re: Massive
and again, the hijack there release, and make it bloody approach to open source worked. Okay everbody, i know you got something up your sleeve, you dont think its post worthy, but i want to see it right now. If everybody complies, nobody gets hurt!
Put it in the bag!
Put it in the bag!
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: Massive
Hmm, but why can't it be smaller?
It wont even play good on most of the mods because the epic size...
It wont even play good on most of the mods because the epic size...
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Massive
It will play good in EVO and Gundam. Do we count?
Re: Massive
The do not even mention journeywar or cursed. If you dont hang around for drama long enough, you are not even mentioned. RAGE! I demand the equal distribution of "People-not-giving-a-shit!"