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Re: Make Your Maps Shiny(er) With SSMF

Posted: 01 Mar 2010, 20:23
by Beherith
Its just color, because it can be done _extremely_ cheap.

Re: Make Your Maps Shiny(er) With SSMF

Posted: 01 Mar 2010, 20:26
by Argh
OK, so pre-rendering the bumpmaps will produce a fairly correct image. Still a major improvement, and will look about as good as SM3 if the tiles are done right.

Sorry about the stupid questions, I haven't been able to pay much attention to this.

Re: Make Your Maps Shiny(er) With SSMF

Posted: 01 Mar 2010, 20:29
by Beherith
Imo it already can look way better than sm3. Sm3 is very limited in many senses.

Re: Make Your Maps Shiny(er) With SSMF

Posted: 01 Mar 2010, 22:00
by FLOZi
Beherith wrote:Imo it already can look way better than sm3. Sm3 is very limited in many senses.
http://beherith.eat-peet.net/stuff/screen00024.jpg

Looks pretty damn good. Even the grass doesn't look terrible. :lol:

would be nice to have grass more like this though;

http://www.digitalmindsoft.eu/outcoming ... ts/181.jpg

Re: Make Your Maps Shiny(er) With SSMF

Posted: 01 Mar 2010, 22:06
by Beherith
You s44 guys will love it, cause now the terrain scales can be more in sync with your unit sizes.

Re: Make Your Maps Shiny(er) With SSMF

Posted: 02 Mar 2010, 07:22
by Beherith
http://www.gamedev.net/community/forums ... 1&#3261113

Nice thread about optimizing shaders for different options.

Re: Make Your Maps Shiny(er) With SSMF

Posted: 02 Mar 2010, 18:38
by Satirik
FLOZi wrote:
Beherith wrote:Imo it already can look way better than sm3. Sm3 is very limited in many senses.
http://beherith.eat-peet.net/stuff/screen00024.jpg

Looks pretty damn good. Even the grass doesn't look terrible. :lol:

would be nice to have grass more like this though;

http://www.digitalmindsoft.eu/outcoming ... ts/181.jpg
and would be even better to have trees like this :

http://0.t.free.fr/Public/crysisSky.jpg from the sky and like this http://ve3dmedia.ign.com/ve3d/image/art ... 316019.jpg from the ground

Re: Make Your Maps Shiny(er) With SSMF

Posted: 02 Mar 2010, 18:44
by Argh
It's quite possible to do that right now, with some caveats (the lack of access to Spring's shadowmap with write access being the biggest). However, there are several serious issues:

1. Pop-in would be a bitch.
2. The tree systems would have to use a custom particle system implementation that would be very difficult to reconcile with Spring's behaviors in various areas.
3. You'd need enough LODs to make it fast.

I have no doubt that if somebody had a (licensed) copy of RealTree, we could probably solve #1 and #3. Solving #2 would be pretty hard.

Re: Make Your Maps Shiny(er) With SSMF

Posted: 02 Mar 2010, 20:16
by FLOZi
Satirik wrote:
FLOZi wrote:
Beherith wrote:Imo it already can look way better than sm3. Sm3 is very limited in many senses.
http://beherith.eat-peet.net/stuff/screen00024.jpg

Looks pretty damn good. Even the grass doesn't look terrible. :lol:

would be nice to have grass more like this though;

http://www.digitalmindsoft.eu/outcoming ... ts/181.jpg
and would be even better to have trees like this :

http://0.t.free.fr/Public/crysisSky.jpg from the sky and like this http://ve3dmedia.ign.com/ve3d/image/art ... 316019.jpg from the ground
It would also be a stupid request.

Re: Make Your Maps Shiny(er) With SSMF

Posted: 08 Mar 2010, 02:14
by TradeMark
cool, now i could make some shiny balls

Re: Make Your Maps Shiny(er) With SSMF

Posted: 08 Mar 2010, 14:09
by Neddie
Boot polish, clothespins and ice.

Re: Make Your Maps Shiny(er) With SSMF

Posted: 09 Mar 2010, 09:29
by Argh
Can I haz cheezburger yet?

Re: Make Your Maps Shiny(er) With SSMF

Posted: 16 Feb 2012, 19:04
by Beherith
Goddamn so many unreleased stuff in this thread. For every map i release 3 go unfinished.
Also, epic rez. sue me.

Re: Make Your Maps Shiny(er) With SSMF

Posted: 16 Feb 2012, 19:20
by smoth
F*cking slacker