Make Your Maps Shiny(er) With SSMF
Moderator: Moderators
Re: Make Your Maps Shiny(er) With SSMF
Its just color, because it can be done _extremely_ cheap.
Re: Make Your Maps Shiny(er) With SSMF
OK, so pre-rendering the bumpmaps will produce a fairly correct image. Still a major improvement, and will look about as good as SM3 if the tiles are done right.
Sorry about the stupid questions, I haven't been able to pay much attention to this.
Sorry about the stupid questions, I haven't been able to pay much attention to this.
Re: Make Your Maps Shiny(er) With SSMF
Imo it already can look way better than sm3. Sm3 is very limited in many senses.
Re: Make Your Maps Shiny(er) With SSMF
http://beherith.eat-peet.net/stuff/screen00024.jpgBeherith wrote:Imo it already can look way better than sm3. Sm3 is very limited in many senses.
Looks pretty damn good. Even the grass doesn't look terrible.
would be nice to have grass more like this though;
http://www.digitalmindsoft.eu/outcoming ... ts/181.jpg
Last edited by FLOZi on 02 Mar 2010, 07:24, edited 1 time in total.
Re: Make Your Maps Shiny(er) With SSMF
You s44 guys will love it, cause now the terrain scales can be more in sync with your unit sizes.
Re: Make Your Maps Shiny(er) With SSMF
http://www.gamedev.net/community/forums ... 1�
Nice thread about optimizing shaders for different options.
Nice thread about optimizing shaders for different options.
Re: Make Your Maps Shiny(er) With SSMF
and would be even better to have trees like this :FLOZi wrote:http://beherith.eat-peet.net/stuff/screen00024.jpgBeherith wrote:Imo it already can look way better than sm3. Sm3 is very limited in many senses.
Looks pretty damn good. Even the grass doesn't look terrible.
would be nice to have grass more like this though;
http://www.digitalmindsoft.eu/outcoming ... ts/181.jpg
http://0.t.free.fr/Public/crysisSky.jpg from the sky and like this http://ve3dmedia.ign.com/ve3d/image/art ... 316019.jpg from the ground
Re: Make Your Maps Shiny(er) With SSMF
It's quite possible to do that right now, with some caveats (the lack of access to Spring's shadowmap with write access being the biggest). However, there are several serious issues:
1. Pop-in would be a bitch.
2. The tree systems would have to use a custom particle system implementation that would be very difficult to reconcile with Spring's behaviors in various areas.
3. You'd need enough LODs to make it fast.
I have no doubt that if somebody had a (licensed) copy of RealTree, we could probably solve #1 and #3. Solving #2 would be pretty hard.
1. Pop-in would be a bitch.
2. The tree systems would have to use a custom particle system implementation that would be very difficult to reconcile with Spring's behaviors in various areas.
3. You'd need enough LODs to make it fast.
I have no doubt that if somebody had a (licensed) copy of RealTree, we could probably solve #1 and #3. Solving #2 would be pretty hard.
Re: Make Your Maps Shiny(er) With SSMF
It would also be a stupid request.Satirik wrote:and would be even better to have trees like this :FLOZi wrote:http://beherith.eat-peet.net/stuff/screen00024.jpgBeherith wrote:Imo it already can look way better than sm3. Sm3 is very limited in many senses.
Looks pretty damn good. Even the grass doesn't look terrible.
would be nice to have grass more like this though;
http://www.digitalmindsoft.eu/outcoming ... ts/181.jpg
http://0.t.free.fr/Public/crysisSky.jpg from the sky and like this http://ve3dmedia.ign.com/ve3d/image/art ... 316019.jpg from the ground
Re: Make Your Maps Shiny(er) With SSMF
cool, now i could make some shiny balls
Re: Make Your Maps Shiny(er) With SSMF
Boot polish, clothespins and ice.
Re: Make Your Maps Shiny(er) With SSMF
Can I haz cheezburger yet?
Re: Make Your Maps Shiny(er) With SSMF
Goddamn so many unreleased stuff in this thread. For every map i release 3 go unfinished.
Also, epic rez. sue me.
Also, epic rez. sue me.
Re: Make Your Maps Shiny(er) With SSMF
F*cking slacker