Joined: 01 May 2005, 08:24 Location: The land of OZ
I don`t understand it either, but this works for me,, open up Photoshop or whatever you have and mix your colour in the colour picker "thats if using photoshop",, take the colour level values ie: 200 120 100 being red green and blue channels (just an example here) and divide by 100, gives 0.20 0.12 0.10 to brighten up that colour just increase all these values equally. I used this method to come up with a light tan colour for PD so the fog was more like a dust storm,, these are the values I came up with.
0.80 0.79 0.70
Last edited by mufdvr222 on 04 Jul 2005, 02:38, edited 1 time in total.
Joined: 12 Jan 2005, 10:25 Location: Still signing off after all these years
And thats were aGorm comes in and tells you you are all rong...
The numbers are actully relative.
Hence why the percentages work (as long as all your numbers are bassed on teh same percentages) so LathanStanley isn't rong, hes just not right.
The game perfectly understands 0.5 0.5 1, but it will allso take 1 1 2 as the same thing. However if you dont double all the other numbers then the other numbers will be smaller in relation.
I have ones with teh numbers going up to 2,3 with no probs, and i dont think theres a limit (tyhough i have not tryed , im at work)
There is only one problem... you can set all colours down and make a dim map, so i take it 1 must be the number at which it stops making things relative.
Also... NEGATIVE COLOUR.
Yes, thats right the colour can be a negeative figure. Say for the sky you had 0.2 0.2 0.7 and the sun that was 1 1 0. And the sun still looked a little small and green (which it does occasionly, but normaly with more nightime like settings...) you can actully set the blue value to an negative number. anything down to the the original blue value of the sky. In this case -0.7, which will remove all blue from the center of the sun. Also... take a look at what happens when you go past it to like -0.8... (if you want to see the moon in spring)
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