View topic - HUGE MAP... "bigIcey"



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PostPosted: 06 Jun 2005, 05:42 
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44
Location: Backwoods of New Hampshire
oh, of course, that's what preloading is for >_>

...and besides, after a certain size maps are just outragous (Epic Earth, or whatever the title of Beatty's earth map was...is a good example of crazy size without any real point)

I'm about to test out your new map Buggi...with TinySpring.

Should be interesting <_<


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PostPosted: 06 Jun 2005, 15:07 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
But with minispring, the mapsize is upped without any cost to CPU.

The only added CPU load, for a doubled map size for every single map with minispring is that you can now fit twice as many units on screen at once; which I don't think is such an issue, given that properly zoomed you could fit a quarter of the map in your screen anyway...


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PostPosted: 18 Jan 2006, 01:33 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
BUMP


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PostPosted: 19 Jan 2006, 03:03 

Joined: 30 Oct 2004, 13:14
You can fit 4x as many.


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PostPosted: 19 Jan 2006, 03:04 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
yeah, this was bumped because I am getting my map setup back in order.


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