View topic - blueprint problem



All times are UTC + 1 hour


Post new topic Reply to topic  [ 12 posts ] 
Author Message
 Post subject: blueprint problem
PostPosted: 26 May 2012, 01:33 
User avatar

Joined: 11 Jun 2010, 06:32
Location: Adelaide, Australia
Hai, I'm trying to use the blueprint, but my map isnt showing up in the lobby menu.

I can successfully get maps to appear in the menu if I don't use the blueprint.

I download the blueprint, compile my texturemap to the smf/smt files put that in the maps directory but nothing shows up.

* ubuntu 12.04
* spring 88.0
* MapConvNG
and a fresh download of the blueprint

is there something I have to do to get the blueprint to work?


Top
 Offline Profile  
 
 Post subject: Re: blueprint problem
PostPosted: 26 May 2012, 07:41 
Evolution RTS Developer
User avatar

Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Pastebin your mapinfo.lua?


Top
 Offline Profile  
 
 Post subject: Re: blueprint problem
PostPosted: 26 May 2012, 10:52 
User avatar

Joined: 11 Jun 2010, 06:32
Location: Adelaide, Australia
Forboding Angel wrote:
Pastebin your mapinfo.lua?

its the blueprint one, completely unmodified.


Top
 Offline Profile  
 
 Post subject: Re: blueprint problem
PostPosted: 26 May 2012, 10:57 
Moderator
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
upload your map, seems simplest.


Top
 Online Profile  
 
 Post subject: Re: blueprint problem
PostPosted: 26 May 2012, 11:24 
Spring Developer
User avatar

Joined: 28 Jun 2007, 06:30
There was a bug that prevented to detect the map by lobbies (spring itself still was able to do, duno why they differ ...). So possibly you just need to update blueprint.


Top
 Offline Profile  
 
 Post subject: Re: blueprint problem
PostPosted: 26 May 2012, 11:41 
User avatar

Joined: 11 Jun 2010, 06:32
Location: Adelaide, Australia
jK wrote:
There was a bug that prevented to detect the map by lobbies (spring itself still was able to do, duno why they differ ...). So possibly you just need to update blueprint.


git repo says it was last updated 2 months ago, i downloaded it last week. i already have the latest.

knorke wrote:
upload your map, seems simplest.

map loads and plays fine when i dont use the blueprint but a bare bones mapinfo

And its really the simplest example, 1024 B&W image full white compiled with mapconvNG..
springMapConvNG -t texture.png -o MyMap
like i said works fine except when using the blueprint.

try it yourself, it takes 2 minutes to check.


Top
 Offline Profile  
 
 Post subject: Re: blueprint problem
PostPosted: 26 May 2012, 11:44 
User avatar

Joined: 11 Jun 2010, 06:32
Location: Adelaide, Australia
jK wrote:
There was a bug that prevented to detect the map by lobbies (spring itself still was able to do, duno why they differ ...). So possibly you just need to update blueprint.


loaded up spring by itself to check if the map shows up in its list, nope..


Top
 Offline Profile  
 
 Post subject: Re: blueprint problem
PostPosted: 26 May 2012, 11:47 
Spring Developer
User avatar

Joined: 28 Jun 2007, 06:30
Then you are doing something wrong, check your unitsync & infolog


Top
 Offline Profile  
 
 Post subject: Re: blueprint problem
PostPosted: 26 May 2012, 12:05 
User avatar

Joined: 11 Jun 2010, 06:32
Location: Adelaide, Australia
jK wrote:
Then you are doing something wrong, check your unitsync & infolog


Error: 3, text chunk, [string "text chunk"]:275: 'then' expected near 'do'
Warning: Failed to scan /home/enetheru/.spring/maps/mapcontainer.sdd (Error in mapinfo.lua: [string "text chunk"]:275: 'then' expected near 'do')


Top
 Offline Profile  
 
 Post subject: Re: blueprint problem
PostPosted: 26 May 2012, 12:09 
Spring Developer
User avatar

Joined: 28 Jun 2007, 06:30
ty
fixed, update blueprint again


Top
 Offline Profile  
 
 Post subject: Re: blueprint problem
PostPosted: 26 May 2012, 12:16 
Evolution RTS Developer
User avatar

Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Ninjad*

Sometimes typos happen when you code at 4am :mrgreen:


Top
 Offline Profile  
 
 Post subject: Re: blueprint problem
PostPosted: 27 May 2012, 02:35 
User avatar

Joined: 11 Jun 2010, 06:32
Location: Adelaide, Australia
solved, cheers. :P


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 12 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.