There was a bug that prevented to detect the map by lobbies (spring itself still was able to do, duno why they differ ...). So possibly you just need to update blueprint.
Joined: 11 Jun 2010, 06:32 Location: Adelaide, Australia
jK wrote:
There was a bug that prevented to detect the map by lobbies (spring itself still was able to do, duno why they differ ...). So possibly you just need to update blueprint.
git repo says it was last updated 2 months ago, i downloaded it last week. i already have the latest.
knorke wrote:
upload your map, seems simplest.
map loads and plays fine when i dont use the blueprint but a bare bones mapinfo
And its really the simplest example, 1024 B&W image full white compiled with mapconvNG.. springMapConvNG -t texture.png -o MyMap like i said works fine except when using the blueprint.
Joined: 11 Jun 2010, 06:32 Location: Adelaide, Australia
jK wrote:
There was a bug that prevented to detect the map by lobbies (spring itself still was able to do, duno why they differ ...). So possibly you just need to update blueprint.
loaded up spring by itself to check if the map shows up in its list, nope..
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