View topic - We need a stronger red!


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 Post subject: We need a stronger red!
PostPosted: 25 May 2006, 20:02 
Content Developer
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If you devs get the chance the red used by teamcolors is a bit drab(actually it is pink). Can someone strengthen it. Also so is TAN, it is too close to grey.
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PostPosted: 25 May 2006, 20:08 
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That blue looks pale too, maybe it's just that your red has been made too pale and the true red isnt showing up....
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PostPosted: 25 May 2006, 20:15 
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nope. That is how s3o files are. If you look in my beta dir I gave you I have the version of my mod that has the white base and gunperry in it.

Try them with different team colors you will see what I mean.

The default blue, red and tan are all off. But tan and red are the worst of the three.

See the solid color section on the inside seen clearly on the forward flea on the back legs... that is solid team color as in... yeah it is that damn pale.
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PostPosted: 25 May 2006, 20:19 
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The *it's a very shiny unit* is my guess
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PostPosted: 25 May 2006, 20:21 
AI Coder
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beta dir? Where?!
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PostPosted: 25 May 2006, 20:25 
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check your pm.
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PostPosted: 25 May 2006, 20:55 
AI Coder
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They look so sweet though :D
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PostPosted: 25 May 2006, 21:01 
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there is a thread in the modeling forum about them. there are bigger shots in there.
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PostPosted: 25 May 2006, 23:17 

Joined: 16 Dec 2005, 05:15
on colors, how about a yellow that's consistent? no more yellow and orange.
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PostPosted: 25 May 2006, 23:39 
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Targon wrote:
on colors, how about a yellow that's consistent? no more yellow and orange.


OMFG DUDE YOU ARE TALKING ABOUT 3DO IT IS A DIFFERENT FORMAT!

WE ARE TALKING ABOUT S3O !

GEEEZ BACKSEAT MODDERS!
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PostPosted: 26 May 2006, 00:45 
Omnidouche
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Try seeing what it looks like without so much shininess, or just turn off reflectivity in the menu screen to see how it would look. I get a real nice red on my ships. And without further ado, pimpage: (of colour)

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Last edited by Caydr on 26 May 2006, 00:55, edited 1 time in total.
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PostPosted: 26 May 2006, 00:53 
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HOLY CRAP... IT IS STILL PINK! BIIIIIIIIIIG SUPRISE!
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PostPosted: 26 May 2006, 00:55 
Omnidouche
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I refer you to my edit. Ahem.

I'll give you a hint though, I forgot to mention - when masking the areas you're going to use for team colour (alpha), darken that area by about 50% or so, depending on what suits you. It helps the colour and the colour alone to dominate that area.


Last edited by Caydr on 26 May 2006, 00:57, edited 1 time in total.
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PostPosted: 26 May 2006, 00:56 
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THAT IS PINK!
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PostPosted: 26 May 2006, 00:57 
Omnidouche
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Maybe you should change your avatar, it seems to be... clouding your judgement.

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 Post subject:
PostPosted: 26 May 2006, 01:02 
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PINK NOT RED PINK!

WE NEED RED!

Darkening colors will fuck the other colors.
Showing more of the color area makes it a more solid PINK

Purple, yellow, blue, white, black, green, light blue are CORRECT AS IS!!!

Theses are jacked up:
BLUE1, RED AND TAN ARE FUCKED UP

blue1, is too close to light blue
red is PINK!
tan is almost grey.

All I am asking is that the devs consider this. Why is is that everytime I ask or say something some person has to pop out with a "nuh-uh" retort. AS I SAID EARLIER that panel on the back legs of the flea IS SOLID COLOR! Unless your monitor is bad you will clearly see it is PINK!


Last edited by smoth on 26 May 2006, 01:21, edited 1 time in total.
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PostPosted: 26 May 2006, 01:13 
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Its a little to bright for my tastes.

But Smoth is being is normal overreacty self.
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PostPosted: 26 May 2006, 02:26 
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I am trying to see that stuff gets done. I want to make a mod that looks as good as possible. At the moment one of those steps is uvmapping. Since I have begun this part of my mod I want to ensure that it is going to be correct. The Pinkness is quite agitating. as is the fact that tan looks grey both in the lobby and on s3o models.
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PostPosted: 26 May 2006, 02:43 
Omnidouche
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Ehh... Did you try that bit I said about darkening the team colour area?
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 Post subject:
PostPosted: 26 May 2006, 03:12 
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I would say it's more salmon than pink. Or maybe "coral".
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