Can someone please help me understand this? In 84 it still worked fine (I think), but basically when my units move the leave a dust trail. In water, the trail is similar but bubbly. However, once the unit gets into deeper water (not really deep, just semi deep) the effect disappears. Is this a bug or am I doing it wrong?
To recap, the water anim does fire off, but it disappears once the unit reaches a certain depth.
This is the ceg in question: http://code.google.com/p/evolutionrts/s ... s/dirt.lua
CEGs are no longer firing off in water (In 85 and 86)
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: CEGs are no longer firing off in water (In 85 and 86)
try setting "underwater=true,"
-> "water" means watersurface not underwater
-> "water" means watersurface not underwater
Re: CEGs are no longer firing off in water (In 85 and 86)
we have an underwater tag now? cool!
Re: CEGs are no longer firing off in water (In 85 and 86)
don't forget the "try"
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: CEGs are no longer firing off in water (In 85 and 86)
Yep that worked. Thanks JK.
Let me point out how incredibly awesome it is that we can switch cegs like that. For example in water I could have splashing, then underwater, bubbles.
Pretty friggin cool!
Let me point out how incredibly awesome it is that we can switch cegs like that. For example in water I could have splashing, then underwater, bubbles.
Pretty friggin cool!
Re: CEGs are no longer firing off in water (In 85 and 86)
If by "now" you mean "for at least 6 years", then yes.smoth wrote:we have an underwater tag now?
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: CEGs are no longer firing off in water (In 85 and 86)
CEG hasn't even been around that long kloot.
Re: CEGs are no longer firing off in water (In 85 and 86)
wrong (scroll up)
Technically not 6 years because that commit was made in June 2006, but close enough.
Technically not 6 years because that commit was made in June 2006, but close enough.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: CEGs are no longer firing off in water (In 85 and 86)
Why, for 6 years, did water = true cegs fire off in deep water, and then 6 years after being introduced... ohay there is an underwater tag?
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Re: CEGs are no longer firing off in water (In 85 and 86)
Maybe they started to work as intended? :D
(i have no idea, i am just a bit surprised about the gap of communication between engine and game developers)
(i have no idea, i am just a bit surprised about the gap of communication between engine and game developers)
Re: CEGs are no longer firing off in water (In 85 and 86)
Kloot, honestly didn't know.