View topic - CEGs are no longer firing off in water (In 85 and 86)



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PostPosted: 03 Mar 2012, 00:17 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Can someone please help me understand this? In 84 it still worked fine (I think), but basically when my units move the leave a dust trail. In water, the trail is similar but bubbly. However, once the unit gets into deeper water (not really deep, just semi deep) the effect disappears. Is this a bug or am I doing it wrong?

To recap, the water anim does fire off, but it disappears once the unit reaches a certain depth.

This is the ceg in question: http://code.google.com/p/evolutionrts/s ... s/dirt.lua


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PostPosted: 03 Mar 2012, 00:26 
Spring Developer
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Joined: 28 Jun 2007, 06:30
try setting "underwater=true,"
-> "water" means watersurface not underwater


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PostPosted: 03 Mar 2012, 01:21 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
we have an underwater tag now? cool!


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PostPosted: 03 Mar 2012, 01:26 
Spring Developer
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Joined: 28 Jun 2007, 06:30
don't forget the "try"


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PostPosted: 03 Mar 2012, 05:00 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Yep that worked. Thanks JK.

Let me point out how incredibly awesome it is that we can switch cegs like that. For example in water I could have splashing, then underwater, bubbles.

Pretty friggin cool!


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PostPosted: 03 Mar 2012, 11:25 
Spring Developer

Joined: 08 Oct 2006, 15:58
smoth wrote:
we have an underwater tag now?


If by "now" you mean "for at least 6 years", then yes.


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PostPosted: 03 Mar 2012, 12:07 
Evolution RTS Developer
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CEG hasn't even been around that long kloot.


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PostPosted: 03 Mar 2012, 12:14 
Spring Developer

Joined: 08 Oct 2006, 15:58
wrong (scroll up)

Technically not 6 years because that commit was made in June 2006, but close enough.


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PostPosted: 03 Mar 2012, 21:52 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Why, for 6 years, did water = true cegs fire off in deep water, and then 6 years after being introduced... ohay there is an underwater tag?


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PostPosted: 15 Mar 2012, 10:26 

Joined: 03 Jul 2011, 10:54
Maybe they started to work as intended? :D

(i have no idea, i am just a bit surprised about the gap of communication between engine and game developers)


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PostPosted: 15 Mar 2012, 16:59 
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Kloot, honestly didn't know.


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