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PostPosted: 04 Nov 2005, 20:33 
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Joined: 05 Jun 2005, 18:13
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I was under the impression that buggi was still working on a new sharpmap. Right?


Last edited by jcnossen on 05 Nov 2005, 16:35, edited 1 time in total.

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PostPosted: 05 Nov 2005, 11:05 
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Joined: 28 Apr 2005, 18:29
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Go zaphod a 3do --> s3o program would be so sweet :D


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PostPosted: 05 Nov 2005, 11:38 
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Well here ya go:

http://www.fileuniverse.com/?p=showitem&ID=1739
The readme:

Upspring Model Editor (freeware)
version 0.1
---------------------
By Jelmer Cnossen

This is a very simple unit model editor that can be used to put TA spring S3O units together.
It supports the 3DO (original Total Annihilation) format, the S3O format, and 3DS format.
This is just a first start, texture mapping for 3DO isn't yet supported and
rendering of S3O texture mapping is limited to the first texture (color only).
I think there are quite a few 3D modelling packages avaiable that support this format, so unit creation
shouldn't be limited to people with 3DS max anymore. If you need a good mapping utility,
look for Ultimate Unwrap (IIRC), it should be able to convert a lot of formats into a 3DS format
with UV mapping coordinates stored in it.
If someone needs the source for a linux version, just ask, it's written with FLTK which is a portable GUI library.

Known bugs / Missing features
-----------------------------
- Minimizing the window will completely screw up the layout.
- Faces are not culled correctly in the 2D map windows.
- A grid in the view windows.
- All that texture mapping support....
- It has a level editor style 3D camera (I made it with level editor code).
This will be replaced in next versions.


Program info
------------
Rendering: OpenGL (http://www.opengl.org)
Image loading: DevIL (openil.sf.net)
GUI: FLTK (http://www.fltk.org)


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PostPosted: 05 Nov 2005, 12:45 
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Joined: 23 Jul 2005, 13:52
You forgot 'MSVCP71.dll'. Cant run with out it. No idea what it does, but I am apparently missing it. Im using win 2000 if that makes any difference.


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PostPosted: 05 Nov 2005, 12:58 
Damned Developer
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Joined: 15 Sep 2004, 17:56
Location: Lahti, Finland
editors should be added to the game package itself... maybe u could make folder editors where will all fancy modding editors added :wink:

just like in some commercial games 8) it really makes everything more simple for beginner modders...

Image
in the editors_readme.txt all important stuff abaut editors who made howto use and like that... maybe if ur not lazy u could do html :wink:


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PostPosted: 05 Nov 2005, 13:55 
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Joined: 05 Jun 2005, 18:13
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maelstrom, I'm trying to find out why it's depending on this lib now...

I wouldn't mind including upspring in spring, but a lot of people already complain about filesize. What's better I think is to release some sort of Modding package that contains everything for mapmaking, modding and unit creation, and create a readme for it based on the wiki.


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PostPosted: 05 Nov 2005, 14:11 

Joined: 22 Aug 2005, 23:08
Location: UK Channel Islands Jersey
i uploaded upspring with the dlls
http://thebooglinator.tauniverse.com/Upspring-v0.1dlls.zip


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PostPosted: 05 Nov 2005, 14:44 
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Joined: 23 Jul 2005, 13:52
Thanks Mugslugs.

Looks very promising. Keep up the work, it will be great to have something like this to use! Will there be support in the future for basic editing tools, like moving faces/vertexes, or even more advanced ones like extruding faces, and stuff like that? Or will it just be a converting program between the a modeling program and Spring format?

Noticed a bug thats not listed. Spring has 'backface' rendering, but your editor does not appear to.


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PostPosted: 05 Nov 2005, 16:04 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Zaphod wrote:
I wouldn't mind including upspring in spring, but a lot of people already complain about filesize.
Are modding utilities really that big? I thought they were of negligible filesize compared to maps.


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PostPosted: 05 Nov 2005, 16:37 
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Ok I guess this utility is small enough to be added, but that's just one. If there would be a seperate modding package, you can have sample data with it for the mapconv(s) and a basic unit and COB scripting stuff.


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PostPosted: 05 Nov 2005, 17:49 
AI Coder
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Ahem, buggis itnention was to have a full suite of tools, map editor, unti viewer all in one, he even posted a shot a few months ago of a unit viewer like app. Only other thign i can remember is him saying soemthign like he doesnt wanna itnegrate all the modelling tools from thgins like gmax etc as it'd be too muhc work.


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PostPosted: 05 Nov 2005, 18:10 
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Quote:
Ahem, buggis itnention was to have a full suite of tools, map editor, unti viewer all in one, he even posted a shot a few months ago of a unit viewer like app. Only other thign i can remember is him saying soemthign like he doesnt wanna itnegrate all the modelling tools from thgins like gmax etc as it'd be too muhc work.


Well even if there is some double work here, I didn't spoil a lot of time, it took me only a few days to throw it together since half of it is from old code. Besides, this editor already supports S3O import and export, and his one very likely doesn't.
I figured there should be a replacement for the 3DO builder, which is a crappy application that limits a lot of people. Now that I have one, I can use it as a starting point for a more advanced unit format of my own making. I have some cool unit system ideas that I still want to explore.
This is very far away though, don't expect anything yet.


Here is a new version (0.2):

- Fixed crashing when using tools on empty model
- Fixed missing tooltips
- Added a bunch of shortkeys
- Added position/scale input boxes

http://www.fileuniverse.com/?p=showitem&ID=1746
It also has the dll's maelstrom had problems with.

Quote:
Noticed a bug thats not listed. Spring has 'backface' rendering, but your editor does not appear to.

See Views/Cull Faces


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PostPosted: 07 Nov 2005, 06:31 

Joined: 08 Jun 2005, 10:10
Location: Unified-State Republic Indonesia
hi zaphod/buggi/team Spring

what TA/spring designers needs today is a software that enable us to make new Spring s3o object without dependen on certain 3d modeller (im lightwave even i have old max5)....
that is a software that :
1. able to read from various format (obj, lwo, 3ds, an8, whatever)
2. have its own uv builder and texturer... this is the only reason ppl must get uberexpensive resource sucker MAX to make .s3o. if the s3o builder have its own engine ppl can choose whatever their favorite software to model.... everyone will use Lightwave soon and MAX will be dustcatcher in neglected software houses and Kinetix/Autodesk et al will goes bankrupt and Newtek rulez so to be free from 'limited to MAX owner s3o builder' is a must :twisted:

Just 200000000000000000000cents from me :oops:


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PostPosted: 07 Nov 2005, 06:37 
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Joined: 23 Jul 2005, 13:52
And my $0.02 to maestro, use full stops. Please. Do you know how hard that is to read?

But I do agree with maestro on his points. Being able to read files from many formats would be very usefull.


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PostPosted: 07 Nov 2005, 07:00 
Imperial Winter Developer

Joined: 06 Feb 2005, 13:42
Location: Indianapolis
I told you, Zaphod. :P


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PostPosted: 07 Nov 2005, 13:32 
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Ok I'll support some extra formats then. I initially thought Blender could export 3DS, but now I also see that it doesn't so Upspring is still not very useful for people without 3DS max.


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PostPosted: 07 Nov 2005, 16:38 
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make it support .3dm then, because some people like their Rhino3D...


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PostPosted: 07 Nov 2005, 17:08 
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.3dm is not really a standard format, besides Rhino 3D supports 3DS
Supporting a format takes quite some time too...


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 Post subject:
PostPosted: 07 Nov 2005, 17:58 
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Joined: 17 Aug 2005, 10:42
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Alright then, disregard my last post.


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PostPosted: 07 Nov 2005, 19:01 
Omnidouche
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Joined: 16 Oct 2004, 18:40
Location: I still have more posts than you.
Why does anyone use Rhino when Wings 3D is better and free?


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