Before finishing the loading process spring 96.0 crashes and shows an "access violation" popup on a specific map (flooded valley v2), but others work fine.
game is xta 9.74.
Seems to be on "Initializing Map Features" step.
infolog attached.
spring 96.0 crashes before starting on flooded valley v2
Moderator: Moderators
spring 96.0 crashes before starting on flooded valley v2
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- infolog_crash_flooded_valley_v2_sp96.txt
- infolog
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Re: spring 96.0 crashes before starting on flooded valley v2
I wonder why it says that, are there maybe 2 versions of that map in circulation?[f=0000000] Using map: Flooded Valley v2
[f=0000000] Warning: Incompatible map-checksum: Checksum of Flooded Valley v2 (checksum 0x3239e490) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=0000000] Using game: XTA 9.74
[f=0000000] Using game archive: e8ef94d3dd5187969c277552c687620d.sdp
[f=0000000] Warning: Incompatible game-checksum: Checksum of e8ef94d3dd5187969c277552c687620d.sdp (checksum 0xacf4a389) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
I tried the same map and it worked for me with xta 9.74 and spring 96.0 and 97-208.
Re: spring 96.0 crashes before starting on flooded valley v2
0x1 is a special value, the host doesn't know it this is why it isn't set. the warning is maybe a bit missleading but in general correct.
translated the stacktrace:
translated the stacktrace:
D:\Program Files (x86)\Spring\spring.exe 0x006C87CD rts/Rendering/Models/IModelParser.cpp:220
D:\Program Files (x86)\Spring\spring.exe 0x00777AB0 rts/Sim/Objects/SolidObjectDef.cpp:124
D:\Program Files (x86)\Spring\spring.exe 0x007217B5 rts/Sim/Features/Feature.cpp:187
D:\Program Files (x86)\Spring\spring.exe 0x00724CFD rts/Sim/Features/FeatureHandler.cpp:329
D:\Program Files (x86)\Spring\spring.exe 0x00726D31 /opt/mxe/usr/lib/gcc/i686-w64-mingw32/4.8.1/include/c++/bits/basic_string.h:293
D:\Program Files (x86)\Spring\spring.exe 0x004251C4 rts/Game/Game.cpp:677
D:\Program Files (x86)\Spring\spring.exe 0x0042F9BF rts/Game/Game.cpp:540
D:\Program Files (x86)\Spring\spring.exe 0x00CB65A5 /slave/mingwlibs/include/boost/bind/mem_fn_template.hpp:280
D:\Program Files (x86)\Spring\spring.exe 0x0087A181 rts/System/OffscreenGLContext.cpp:308
D:\Program Files (x86)\Spring\spring.exe 0x00CAA421 /slave/mingwlibs/include/boost/function/function_template.hpp:875
D:\Program Files (x86)\Spring\spring.exe 0x00B9C487 thread.cpp:0
C:\Windows\SYSTEM32\ntdll.dll 0x76FABE99 ??:0
C:\Windows\SYSTEM32\ntdll.dll 0x76FABE6C ??:0
Re: spring 96.0 crashes before starting on flooded valley v2
does it work on a different map?
does it work when you run it with spring.exe --safemode?
does it work when you run it with spring.exe --safemode?