View topic - Fight order issued at start of game (BA)



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PostPosted: 30 Mar 2012, 06:46 
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Joined: 08 Dec 2007, 17:39
Location: UK - England
For some reason, my Com is given a fight order automatically as soon as a game starts which ruins initial queue and is just generally annoying. Any idea what's causing this and if a widget, which widget? I've had a look through my widget list and can't imagine which one might be causing it.


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PostPosted: 30 Mar 2012, 08:35 
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Joined: 27 Feb 2006, 13:49
Location: Core Prime IA
I have similar problem. When game starts, something starts moving my com : :oops:


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PostPosted: 30 Mar 2012, 09:49 
Lua Coder
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Joined: 20 Feb 2007, 01:10
Please post a log.


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PostPosted: 30 Mar 2012, 14:47 
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http://pastebin.com/YcruUDrc


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PostPosted: 30 Mar 2012, 14:58 
Lua Coder
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Joined: 20 Feb 2007, 01:10
ginekolog wrote:
When game starts, something starts moving my com : :oops:

jazcash wrote:
[f=0000000] Loading widget from user: Unit Mover <cmd_unit_mover.lua> ...


I didnt know a "Unit Mover" widget but it sounds kinda suspicious.

Also it contains:
Code:
GiveOrderToUnit(unitID, CMD.FIGHT,  { x, y, z}, { "" })


So thats my guess.


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PostPosted: 30 Mar 2012, 15:05 
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very_bad_soldier wrote:
ginekolog wrote:
When game starts, something starts moving my com : :oops:

jazcash wrote:
[f=0000000] Loading widget from user: Unit Mover <cmd_unit_mover.lua> ...


I didnt know a "Unit Mover" widget but it sounds kinda suspicious.

Also it contains:
Code:
GiveOrderToUnit(unitID, CMD.FIGHT,  { x, y, z}, { "" })


So thats my guess.


It moves built units out of the way for units like consuls and freakers when they're set to build units on repeat. I'll try disabling it though, brb.

Edit: That did it! Thanks vbs :)


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