Unit behavior on rally point
Moderator: Moderators
Re: Unit behavior on rally point
Any heatmapping on the movedefs?
Re: Unit behavior on rally point
nope, none
- PepeAmpere
- Posts: 589
- Joined: 03 Jun 2010, 01:28
Re: Unit behavior on rally point
So i have silly solution for this thing. All it is based on movementClass definition.
Example: peewees had the same definition of movementclass as jethros (KBOT_MINI). Warriors had different (KBOTSTANDARD). I only gave peewees class that warriors have and here is solution.
So we can see the big difference between space needed for units with footprint 1x1 and 2x2. I know that these settings are INT, no float. But 2x2 units have quite a lot space.. maybe more than needed... (that can matter of discussions about model size) but 1x1 units has almost nothing - no space.. so i think here is a bit problem.
Example: peewees had the same definition of movementclass as jethros (KBOT_MINI). Warriors had different (KBOTSTANDARD). I only gave peewees class that warriors have and here is solution.
Code: Select all
[CLASS9]
{
Name=KBOTSTANDARD;
FootprintX=2;
FootprintZ=2;
MaxWaterDepth=12;
MaxSlope=30;
HeatMapping=0;
}
Code: Select all
[CLASS14]
{
Name=KBOT_MINI;
FootprintX=1;
FootprintZ=1;
MaxWaterDepth=12;
MaxSlope=30;
HeatMapping=0;
}