Unit behavior on rally point - Page 2

Unit behavior on rally point

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Unit behavior on rally point

Post by FLOZi »

Any heatmapping on the movedefs?
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Unit behavior on rally point

Post by Kloot »

nope, none
User avatar
PepeAmpere
Posts: 589
Joined: 03 Jun 2010, 01:28

Re: Unit behavior on rally point

Post by PepeAmpere »

So i have silly solution for this thing. All it is based on movementClass definition.

Example: peewees had the same definition of movementclass as jethros (KBOT_MINI). Warriors had different (KBOTSTANDARD). I only gave peewees class that warriors have and here is solution.

Image

Code: Select all

[CLASS9]
	{
	Name=KBOTSTANDARD;
	FootprintX=2;
	FootprintZ=2;
	MaxWaterDepth=12;
	MaxSlope=30;
	HeatMapping=0; 
	}

Code: Select all

[CLASS14]
	{
	Name=KBOT_MINI;
	FootprintX=1;
	FootprintZ=1;
	MaxWaterDepth=12;
	MaxSlope=30;
	HeatMapping=0; 
	}
So we can see the big difference between space needed for units with footprint 1x1 and 2x2. I know that these settings are INT, no float. But 2x2 units have quite a lot space.. maybe more than needed... (that can matter of discussions about model size) but 1x1 units has almost nothing - no space.. so i think here is a bit problem.
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