Picking spawn spots for bots is broken.

Picking spawn spots for bots is broken.

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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Picking spawn spots for bots is broken.

Post by hunterw »

Is there a way to force bots to start in specific locations, or do they always start in the numbered spot determined by their Order in the player list? Some friends and I are just messing around, learning the game and trying to beat more and more AI armies each match, but most of the maps have 2/4/6/8/10 and 1/3/5/7/9 for team grouping, and the AI always joins at the bottom of the list and messes us up.
This kind of stuff happens a lot with new players. No one should have to figure out this ridiculously convoluted method of bot placement.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Picking spawn spots for bots is broken.

Post by imbaczek »

there's this little button called 'single player' in tasclient nowadays. springlobby has a similarly named tab 8)
Pino
Posts: 3
Joined: 26 Jan 2009, 16:02

Re: Picking spawn spots for bots is broken.

Post by Pino »

"some players and I" in the quote means that somebody wants to play team games againist the AI, not purely single players. There's no way (that I know) to setup a game with players on one side and AI in the other side of the map. I have the same problem. Bots are always placed with highest "order" number (regardless of game join time), and that will place them in different places on map.
Only way to place them now, is to cheat at start.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Picking spawn spots for bots is broken.

Post by imbaczek »

technically it's possible; i don't know if any of the lobbies support it though.
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: Picking spawn spots for bots is broken.

Post by BrainDamage »

if the host uses SpringLobby with fixed start position mode, map placement will be team(id in tasclient) = position
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Picking spawn spots for bots is broken.

Post by hunterw »

TASClient absolutely needs to incorporate that (ID -> fixed spawn spot).

Why in the world would it use "Order", something completely arbitrary and unchangeable?
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: Picking spawn spots for bots is broken.

Post by zwzsg »

I agree with the above.
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