View topic - DayZ (Mod for ARMA II)



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PostPosted: 16 Jul 2012, 10:19 
Damned Developer
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Location: Banned user for reason “Do not post pictures of people fucking cars”
http://www.youtube.com/watch?v=DF2TGJtGhOQ
http://www.youtube.com/watch?v=h8-tW8F-Lhk

here's some ingame footage that reflects actual gameplay.


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PostPosted: 16 Jul 2012, 12:44 
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i see that's how you attach models onto units: http://www.youtube.com/watch?feature=pl ... Lhk#t=299s


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PostPosted: 16 Jul 2012, 12:55 
Journeywar Developer & Mapper
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Location: There is no god - and reality is his prophetess
So its basically counterrstrike plus survival horror?


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PostPosted: 16 Jul 2012, 19:22 
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And the horror is other people.


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PostPosted: 16 Jul 2012, 19:39 
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the horror is you. :shock:


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PostPosted: 16 Jul 2012, 21:39 
Journeywar Developer & Mapper
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Location: There is no god - and reality is his prophetess
I cant wait for the first zombie farmers, running in circles, with them zombies on there tails, suicide running towards players with good equipment, killing them simply by there trail. Now make that a bot, and you know where all the zombies went.


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PostPosted: 16 Jul 2012, 22:09 
Damned Developer
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the horror is people executing scripts that put you mid air


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PostPosted: 31 Jul 2012, 20:19 
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Joined: 02 May 2005, 02:56
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DayZ, DayZ
Image


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PostPosted: 31 Jul 2012, 23:46 
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Joined: 10 Jul 2009, 15:07
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SinbadEV wrote:
DayZ, DayZ
Image

Ahah, that's effin hilarious. But honestly though, that's how much fun DayZ can be sometimes.


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PostPosted: 01 Aug 2012, 10:59 

Joined: 01 Aug 2012, 10:55
Watched bunch of gameplay vids and no matter where did i skip, dude was always running forward in the middle of nowhere, lol... I can also guess playing it without mic is pointless?


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PostPosted: 01 Aug 2012, 11:57 
Journeywar Developer & Mapper
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The problem is.. it doesent really supply the whole arsenal of human interaction. You cant held people hostage. You cant make them drug addicts. You cant really fall in luv or have a baby with someone. All this crazy shit that you see in zombie apocalypse movies cant happen yet. And you dont really get benefits for cooperation, because everybody is equally skilled yet.. world would be completely diffrent if weapos could be manufactured.. suddenly cooperativas would hold the arrow market..

Or just imagine you could shepard zombies..take some meet and drag it on a rope.. and you cant become infected unbeknown to you. That would be the coolest thing.. if you never know it.. and have just turned.. and if you see a zombie, and you shoot on it, you are actually a zombie yourself, and might be biting your best friend at that very moment...


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PostPosted: 01 Aug 2012, 12:34 
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WombatReturns wrote:
Watched bunch of gameplay vids and no matter where did i skip, dude was always running forward in the middle of nowhere, lol... I can also guess playing it without mic is pointless?

http://www.youtube.com/watch?v=VYgP_fRKXRo - Gameplay featuring the biggest city of the mod.
The reason why people mostly roam into forests and stay there is simply that it's less likely to get killed by another player, out of sights. And it can be exciting as well, just that most of the time you just tend to roam around without any real destination.

Playing with a group is recommended yes, playing alone can be fun as well but you have to look over your shoulder a lot more and you don't really want to explore any of the big cities.


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PostPosted: 01 Aug 2012, 16:26 
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I think it's interesting to note that humans, devoid of consequence, are willing to kill each other for the best stuff... that's probably why we have religion I guess.


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PostPosted: 01 Aug 2012, 16:39 
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SinbadEV wrote:
I think it's interesting to note that humans, devoid of consequence, are willing to kill each other for the best stuff... that's probably why we have religion I guess.

No, that's why we have the rule of law, otherwise I'd happily sacrifice you to Cthulhu.
Just wait, depending on the way it works, you might just see some sort of "rule of law", just like you had that in certain EVE sectors - http://www.cva-eve.org/index.php?page=o ... eliverance


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PostPosted: 01 Aug 2012, 17:29 
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Establishing the rule of law:

Stage one, someone get's really strong and figures out it's safer and more profitable to threaten people into doing things for them then just to kill them and take their stuff.

Stage two, the oppressed masses start working together because they fear reprisal.

Stage three, eventually the oppressed masses are collectively stronger than the "leader" and stage a rebellion.

The rebel leaders takes the place of the old leader and this cycle continues until there are enough leaders to create a bureaucracy at which point people no longer blame the leaders for their oppression but their fellow oppressed people and laws are crafted to control the behaviour of their neighbours.

I bet it wouldn't take long for a group of committed players playing regularly for a government to be established on a server.

That said... the "religion" option... provided it works... bypasses all the first three stages and skips right to the establishment of laws... but unless the creators of the game are willing to put a hell in there for player-killing players to go to when they are player-killed (or maybe they are reincarnated as a lesser being)... it's not going to happen in video games... in real life no-one can empirically prove where we go when we die so the fear of the unknown is sufficient. in a video game you know you just re-spawn just as well as a good guy or a bad-guy.


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PostPosted: 01 Aug 2012, 18:55 
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Joined: 08 Sep 2008, 21:59
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last night was bad. the server i play on was wiped, so i no longer have my tent or my truck or my fleet of ATVs or my trusty, rusty bicycle (greenie i will miss you most of all)

and then i got thunderdomed, so no more heatscoped autosniper

sinbad i don't think you understand this game, maybe you should buy it and play it


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PostPosted: 01 Aug 2012, 18:59 
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Joined: 26 Jun 2012, 17:52
KaiserJ wrote:
sinbad i don't think you understand this game, maybe you should buy it and play it


Pretty sure he was joking...


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PostPosted: 01 Aug 2012, 19:08 
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Rumpelstiltskin wrote:
KaiserJ wrote:
sinbad i don't think you understand this game, maybe you should buy it and play it


Pretty sure he was joking...


Joking... and I don't have a computer that meets the minimum requirements... I can barely play Facebook games these days.


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PostPosted: 01 Aug 2012, 21:12 
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i understand what you're saying in your post; playing the game puts you in a sandbox to experiment, in order to provide verification for these hypothetical situations you are wondering about. it's a lot more fun to actually TRY the strategies and ideas that you have about the end of the world albeit in an unrealistic environment, which i firmly believe is the overall appeal of this game beyond exploring and PvP

i would take your bet, and collect my dues in sardines and blood


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PostPosted: 01 Aug 2012, 21:31 
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KaiserJ wrote:
i understand what you're saying in your post; playing the game puts you in a sandbox to experiment, in order to provide verification for these hypothetical situations you are wondering about


One of my points is that it is not an adequate sandbox if there is no reason to behave like a "human"

Perhaps I'm just going to be the first person to get shot when the revolution or apocalypse comes but it seems to me that there is some reason... aside from those practical and self-serving... for people to not kill one another.

My other point is that if you get enough people who are willing to not kill each other and make sure that anyone who does kill someone suffers for it... you have the fundamental framework of a government. If these servers were left on long enough I feel like the natural outcome would invariably be a few people in a position of power over the majority.

(again, said from only here-say knowledge of the game)


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