View topic - MINECRAFT IS NOW BETA!



All times are UTC + 1 hour


Post new topic Reply to topic  [ 686 posts ]  Go to page Previous  1 ... 17, 18, 19, 20, 21, 22, 23 ... 35  Next
Author Message
PostPosted: 20 Jan 2011, 23:26 
Lobby Developer
User avatar

Joined: 23 May 2006, 12:54
Location: Sweden
It's kinda working... it's just that we don't have the /home command...
/sethome doesn't change your spawn point as I'd hoped... but the users need the /home command to be able to use it...

Anyways, guess it will die with bukkit anyways...

Wombat wrote:
i dont mind rly. locking chests works good, its just rails which are easy to steal but difficult to make :(

but, mobile spawn point would be so win...
We have a railsprotect mod... which should make it inpossible for another player to remove rails... not sure if it's working though... did you remove all your rails?


Top
 Offline Profile  
 
PostPosted: 20 Jan 2011, 23:33 
Modeler
User avatar

Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
ya :D fell into lava once and lost around 50 so these are too precious for me now :D

btw, compass is bugged now, what is very depressing if u check some caverns...

UPDATE ! UPDATE ! UPDATE !


Top
 Offline Profile  
 
PostPosted: 20 Jan 2011, 23:54 
User avatar

Joined: 07 Feb 2005, 21:30
Location: Cheese factory
Got death notifications working now. /sethome requires an ugly hack for now so I'm waiting until it can be done as it should be done. They are adding to the bukkit API every day now. My last version was build 46 and today I found build 66 was out.


Top
 Offline Profile  
 
PostPosted: 20 Jan 2011, 23:55 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
we started using kraftbukkets and started having chunk errors.


Top
 Offline Profile  
 
PostPosted: 21 Jan 2011, 05:58 
Zero-K Developer
User avatar

Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
DWARF FORTRESS IS DEAD, ALL HAIL MINECRAFT!


Top
 Offline Profile  
 
PostPosted: 21 Jan 2011, 06:09 
Modeler
User avatar

Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
i dont see u playing on spring serv :(


Top
 Offline Profile  
 
PostPosted: 21 Jan 2011, 07:00 
Zero-K Developer
User avatar

Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
Wombat wrote:
i dont see u playing on spring serv :(

Me?
It's because I can't be bothered to downgrade Minecraft when the client pushes the update on me every time.

Also because there's a sweet private server I've been a part of for a long time now.


Top
 Offline Profile  
 
PostPosted: 21 Jan 2011, 11:49 
Supreme Annihilation Maintainer
User avatar

Joined: 11 Jan 2008, 16:55
MidKnight wrote:
Wombat wrote:
i dont see u playing on spring serv :(

Me?
It's because I can't be bothered to downgrade Minecraft when the client pushes the update on me every time.


This


Top
 Offline Profile  
 
PostPosted: 21 Jan 2011, 15:04 
Lobby Developer
User avatar

Joined: 23 May 2006, 12:54
Location: Sweden
smoth wrote:
we started using kraftbukkets and started having chunk errors.

chunk errors?


Top
 Offline Profile  
 
PostPosted: 21 Jan 2011, 15:15 
Conflict Terra Developer
User avatar

Joined: 29 Aug 2009, 19:12
Location: Also Richmond
Zydox wrote:
smoth wrote:
we started using kraftbukkets and started having chunk errors.

chunk errors?

I think chunk errors are when those massive chunks of earth fail to load.


Top
 Offline Profile  
 
PostPosted: 21 Jan 2011, 15:43 
Lobby Developer
User avatar

Joined: 23 May 2006, 12:54
Location: Sweden
If that's the only issue with craftbukkit, then I think we'll be fine...

I'll take down the server for a hard drive migration tonight around 19:00 CET, not sure when it will get back up... hopefully sometime during the saturday


Top
 Offline Profile  
 
PostPosted: 21 Jan 2011, 19:47 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Chunk gets error, server resets chunk... chunk loses all shit built on it.


Top
 Offline Profile  
 
PostPosted: 21 Jan 2011, 23:09 
Conflict Terra Developer
User avatar

Joined: 21 Jan 2010, 06:21
Location: Tucson
smoth wrote:
Chunk gets error, server resets chunk... chunk loses all shit built on it.


Oh that sounds awful...


Top
 Offline Profile  
 
PostPosted: 21 Jan 2011, 23:24 
Modeler
User avatar

Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
good news! have read a bit about missing chunks problem.

Quote:
Finally we decided that the lag and issues stemmed from these chunks, and shut down the server, and completley wiped the map and generated a new one.

Not everyones favorite idea, I know, but it worked perfectley fine.

And ill be honest, I think you might have to do this soon.


:DDD

Quote:
We were on multiplaygameservers for our first host... not sure if that had anything to do with it, but stopping the server via the panel would just crash minecraft before saving. Stupid.

We switched to JestServers, an incredibly better host.

So my guess is that your server crashed mid save and caused these errors.

In the future, issue a /save-all command (or /#save-all) to save the map, then kick everyone (Use CommandHelper for cool alias creation like /kickall), then do /stop (or /#stop)
If you have a host with a control panel, shut your server down there AFTER you have done the above steps.
This will force save the map, then kick everyone to make sure no inventory loss (Possibly not a problem anymore), then stop the server "gradually"


Top
 Offline Profile  
 
PostPosted: 22 Jan 2011, 01:57 
Lobby Developer
User avatar

Joined: 23 May 2006, 12:54
Location: Sweden
Zydox wrote:
If that's the only issue with craftbukkit, then I think we'll be fine...

I'll take down the server for a hard drive migration tonight around 19:00 CET, not sure when it will get back up... hopefully sometime during the saturday
Now it's back online... still the old version...


Top
 Offline Profile  
 
PostPosted: 22 Jan 2011, 15:24 
Modeler
User avatar

Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
Image


Top
 Offline Profile  
 
PostPosted: 22 Jan 2011, 22:19 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
LazyAssTip of the Day: Did you know, that if you make a layer of railways below a cavern filled with gravell&sand, you dont have to dig it away, it just rains on the railway and turns into collectable chunks ;D


Top
 Offline Profile  
 
PostPosted: 22 Jan 2011, 22:23 
Zero-K Developer
User avatar

Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
PicassoCT wrote:
LazyAssTip of the Day: Did you know, that if you make a layer of railways below a cavern filled with gravell&sand, you dont have to dig it away, it just rains on the railway and turns into collectable chunks ;D

Torches work, too.
We used the technique to build this:
Image


Top
 Offline Profile  
 
PostPosted: 22 Jan 2011, 22:27 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
PeotlCactusFortress: My dreamhome.


Top
 Offline Profile  
 
PostPosted: 25 Jan 2011, 07:18 
Lobby Developer
User avatar

Joined: 23 May 2006, 12:54
Location: Sweden
I've set up a test server running with the current MC version and CraftBukkit now, it should be accessible at minecraft.zydox.se:25567...

Note that this server is only temporary and will not store it's world... would be great if some could help test the stability of CraftBukkit before I replace the main servers hMod with CraftBukkit


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 686 posts ]  Go to page Previous  1 ... 17, 18, 19, 20, 21, 22, 23 ... 35  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: Bing [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.