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PostPosted: 30 Jun 2007, 13:02 
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how far does the "creating region, x rejected" counter go? 100?
Iam at 90 now I think and its taking quite a while.


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PostPosted: 30 Jun 2007, 14:09 
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knorke wrote:
how far does the "creating region, x rejected" counter go? 100?
Iam at 90 now I think and its taking quite a while.

Creating the world for the first time should take about half an hour (PC power dependent). I have no idea why it's so resource intensive, but it is. Just do something else while it churns away.


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PostPosted: 30 Jun 2007, 16:01 
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took 15 minutes i think.
I started an adventure mode because I knew this mode from other ascii games but when I ran around with my @ nothing happend. I was in an endless world of green stuff, probally a forest. When bumping into the moving Es nothing happend. I think ill have to read the manual :/


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PostPosted: 30 Jun 2007, 16:27 
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knorke wrote:
took 15 minutes i think.
I started an adventure mode because I knew this mode from other ascii games but when I ran around with my @ nothing happend. I was in an endless world of green stuff, probally a forest. When bumping into the moving Es nothing happend. I think ill have to read the manual :/


In adventure mode there is 2 zoom levels, you can wander around the world map (shift-T) or press a button to go into the local map where you can do stuff like trade and kill monsters. Hit esc and go into key settings to see how to do stuff. The go into local area button was set to > or something and didn't work on my (unamerican) keyboard so I had to change it to something else. What you can do in adventure mode is basically walk around in towns (looks like * on world map) buy stuff, get people to join you (this helps a lot, esp in the beginning), and get quests from the mayor, read the wiki on this. Things to kill are in caves (looks like a big dot) and ruins (looks like a greek mu). I'm not sure if there is any point to doing quests, there isn't any rewards for what I can tell, instead of just randomly going to the caves/ruins and kill stuff.


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PostPosted: 30 Jun 2007, 18:21 
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Joined: 09 Aug 2006, 06:08
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neddiedrow wrote:
Yeah, I threw in the towel on my last game. Two people went fey, then berzerk and killed all my highly skilled specialists who mattered, i.e. the carpenters, masons and miners. I never dug up any ore, so my metalsmiths were throwing tantrums all over the place, and then the final straw came when when my peasants joined in, smashing the roads and preventing me from getting a needed trade shipment.
When that happens I press pause then turn everyone in military, they rape that berzerker in seconds..

Edit: Its so boring, no one is raiding my fortress. I had a group of 7 lizardmen who tried to ambush me while someone had a party o_O. I turned them all into recruits and it was about 20 dwarves vs 7 lizardmen.

Just to excite things im thinking of destroying human caravans so they send war parties


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PostPosted: 30 Jun 2007, 18:29 
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Muzic wrote:
neddiedrow wrote:
Yeah, I threw in the towel on my last game. Two people went fey, then berzerk and killed all my highly skilled specialists who mattered, i.e. the carpenters, masons and miners. I never dug up any ore, so my metalsmiths were throwing tantrums all over the place, and then the final straw came when when my peasants joined in, smashing the roads and preventing me from getting a needed trade shipment.
When that happens I press pause then turn everyone in military, they rape that berzerker in seconds..

Edit: Its so boring, no one is raiding my fortress. I had a group of 7 lizardmen who tried to ambush me while someone had a party o_O. I turned them all into recruits and it was about 20 dwarves vs 7 lizardmen.

Just to excite things im thinking of destroying human caravans so they send war parties


Yeah I have the same problem. I think you just have to wait for the goblins to get their sieges going, wich means probably 20-30 hours or something of game play, highly depending on CPU load. Then after a while it probably becomes a nuiscance anyway. From reading forums I get that garbage collection seems to be the main cause of dullness/problems in the end. The game really needs a way to just assign an area for cleanup, with options like "throw everything here in chasm" and/or "melt down this stuff" etc.

Anyway when I play a game like this I always just play in one (huge) session and then if I want to play it again I just start anew. I rarely load old games. Never do these week/month long uber campaigns your supposed to. Latest fort got to the point of a mayor and I tried (failed) fighting the demons. I would like to see how the combat system works in fortress mode in detail but I think I'll just screw it and not play more, it takes way too much time, it's like gaming heroin to me.


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PostPosted: 30 Jun 2007, 19:25 
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I just high jacked an entire elvish caravan...I think i'll be expecting war soon.


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PostPosted: 30 Jun 2007, 20:07 
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I read the elves just sit in the forest and shoot dwarves that go outside, so you might have picked a better target...


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PostPosted: 30 Jun 2007, 20:15 
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So, when the arrow rain stops, bum rush the forests xD


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PostPosted: 01 Jul 2007, 03:00 
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Joined: 09 Aug 2006, 06:08
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Im going to get my Dwarf com and dgun the forests.


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PostPosted: 01 Jul 2007, 04:08 
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They rioted when I swapped them over to recruits.

I've seen between 60 and 300 permutations required. However, I can't play the game on a Pentium 2.80 Hyperthreaded - only on my home Core Duo and my backup Pentium I... bloody hell.


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PostPosted: 01 Jul 2007, 04:24 
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Joined: 18 Jun 2006, 21:43
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lol the first dwarf caravan that came to my place decided to attack the pack of 8 elephants and they got murdered, meaning I got a full suit of iron armor and a couple axes :) :)


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PostPosted: 01 Jul 2007, 04:26 
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Muzic wrote:
Im going to get my Dwarf com and dgun the forests.


Your carpenter will be rather screwed. Swap over his tasks to moving furniture.


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PostPosted: 01 Jul 2007, 04:27 
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I've got some military dwarfs, so when someone goes fay and I can't provide the materials I station my military outside the shop until they decide what mood they are going to come out with. If they go berserk and start attacking people usually the axedwarf is the first target since he's the closest, and axedwarfs pretty much rape unarmed berserks. Crossbowers work pretty good too, since they can put major hurt on a jerk dwarf without being close enough to get attacked by an unarmed dwarf.


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PostPosted: 01 Jul 2007, 04:31 
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Joined: 21 Feb 2007, 23:51
Heres my fort so far, it the the second year right before winter

[img=http://img156.imageshack.us/img156/5395/myfortny3.th.png]


Let me know if theres anything else I need to work on.
And how do you cook wine?


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PostPosted: 01 Jul 2007, 07:46 
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neddiedrow wrote:
Muzic wrote:
Im going to get my Dwarf com and dgun the forests.


Your carpenter will be rather screwed. Swap over his tasks to moving furniture.
:P, good thing I haven't had a quota.

So far i've had several invasion attempts by Koblod raiding parties. 1 actually killed 3 of my men becuase they were all bowmen! After learning the way of the 'arrow' I gave my soldiers a crossbow. Just recently a herd of elephants followed some humans and decided to attack, I was able to kill 3 elephants with the help of human swordsmen, 2 of their men died and the rest were all injured. 1 of my men were trampled in the attack and 2 suffered bleeding and broken limbs; both survived.

Maybe it was the miasma that got to him, a recruit who suffered those injuries went berserk and mad.. Then my barracks caved in becuase I counted inncorectly killing 3 of my men. 1 was an experienced marksman, the other a spearman.

A cocky little fire imp tried to ambush a first-year miner of mine. My miner easily dispatched of the little bugger.

Alot of my fortress is going 'mad' with fey moods and general unhappyness. Dispite 1000+ food with only 100+ pop, some people still manage to starve and thirst.


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PostPosted: 01 Jul 2007, 08:04 
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The humans haven't left..It seems I might have some permanent guests, some of them have taken refuge in the barracks probably to let their wounds heal.

Edit: their swordsmen can take down more than 1 elephant at once, I think I'd love their company.


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PostPosted: 01 Jul 2007, 08:25 
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Joined: 02 May 2006, 05:44
I had a game where the humans never left

Like for 4 years i just had this caravan there and no other caravans could come because the humans were blocking the way it was really frustrating. So i built a new depot and it just bugged it out worse :/


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PostPosted: 01 Jul 2007, 08:27 
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actually I just had some dwarves who came ^^;. ... The elephants struck down a NOBLE. The Mason's Guild Master, i'll give his room to my Legendary Miner.

One of the elephants has a name, and a title o_O. Im pretty sure their doing lightning fast elephant raids on my fortress. Seriously, they come constantly striking just to injure 1 or 2 then run off before a swordsman catches them, then they come back O_O


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PostPosted: 01 Jul 2007, 10:42 
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Joined: 04 Feb 2006, 20:58
if a animal or a lizardman or whatever kills or severly wounds your dwarves, the dwarves will give a name for it


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