Imo it will be inaccurate due to yet measured skill levels and skill fluctuations.
Such test can be easilly done on the server, springie is not needed at all..
Effectivity of its predictions is also inversly proportional to elo points distributed after each match.
Well this way we can programatically test whether elo rankings make sense even when they're confident - if games were decided by coin flips, then you'd see no evidence of higher ELO -> more real win chance
I've got some issues with modoptions.. they don't all seem to be listed:
this is the ModOptions.lua file:
Code:
local options = { { key="nota", name="NOTA Options", desc="NOTA Options", type="section", }, { key="spacebugs", name="Spacebug Options", desc="Spacebug Options", type="section", }, { key = "stupid", name = "Stupid Shit", desc = "Peewee vulcans! Long Range DGUN cannons! The Pyro Delivery System!", type = "bool", section= "nota", def = false, }, { key="startoptions", name="Game Modes", desc="Change the game mode", type="list", def="normal", section="nota", items={ {key="normal", name="Normal", desc="Normal game mode"}, {key="comstart", name="Commander and Base", desc="Start with a Base and Commander"}, {key="koth", name="King of the Hill", desc="Control the hill for a set amount of time to win"}, {key="spacebugs", name="Spacebugs", desc="Bugs from space!"}, } }, { key="hilltime", name="Hill control time", desc="Set how long a team has to control the hill for (in minutes)", type="number", def=8, min=3, max=30, step=1.0, section="nota", }, { key = 'mo_queentime', name = 'Queen Arrival Time', desc = 'In minutes. Queen will spawn after given time.', type = 'number', def = 45, min = 1, max = 100, step = 1, -- quantization is aligned to the def value section="spacebugs", }, { key = 'mo_maxchicken', name = 'Max. Chickens', desc = 'Maximum number of chickens on map.', type = 'number', def = 1000, min = 50, max = 2000, step = 50, -- quantization is aligned to the def value section="spacebugs", }, { key = 'mo_maxburrows', name = 'Max. Burrows', desc = 'Maximum number of burrows on map.', type = 'number', def = 20, min = 1, max = 50, step = 1, -- quantization is aligned to the def value section="spacebugs", }, }
return options
and here's springie:
Code:
[11:09:55] <[BBC]momfreeek> !listoptions [11:09:55] * mombot gamemode=0|1|2|3| (Determines what condition triggers the defeat of a player = 0-The player will lose only after all units of the player will be killed | 1-The player will lose when his commander will be dead | 2-This is a stricter form of commander ends [11:09:55] * mombot every unit will inherit the lineage from the player whom built it [11:09:55] * mombot even if shared, when the commander dies the unit will still die | 3-Game will never end | ) [11:09:55] * mombot startmetal=x (Determines amount of metal and metal storage that each player will start with = >=0 <=10000) [11:09:55] * mombot startenergy=x (Determines amount of energy and energy storage that each player will start with = >=0 <=10000) [11:09:55] * mombot maxunits=x (Determines the ceiling of how many units and buildings a player is allowed to own at the same time = >=1 <=10000) [11:09:55] * mombot limitdgun=0|1 (The commander's D-Gun weapon will be usable only close to the player's starting location) [11:09:55] * mombot ghostedbuildings=0|1 (Once an enemy building will be spotted [11:09:55] * mombot a ghost trail will be placed to memorize location even after the loss of the line of sight) [11:09:55] * mombot diminishingmms=0|1 (Everytime a new metal maker will be built, the energy/metal efficiency ratio will decrease) [11:09:55] * mombot fixedallies=0|1 (Disables the possibility of players to dynamically change alliances ingame) [11:09:55] * mombot maxspeed=x (Sets the maximum speed that the players will be allowed to change to = >=0.1 <=100) [11:09:55] * mombot minspeed=x (Sets the minimum speed that the players will be allowed to change to = >=0.1 <=100) [11:09:55] * mombot disablemapdamage=0|1 (Prevents the map shape from being changed by weapons) [11:09:55] * mombot stupid=0|1 (Peewee vulcans! Long Range DGUN cannons! The Pyro Delivery System!)
The only option springie seems to recognise is 'stupid' (the first one), all the rest are missing
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