View topic - Springie the AutoHost



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PostPosted: 27 Nov 2006, 15:05 
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Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
http://springie.licho.eu/springie%200.83a.zip

This is version which doesn't minimize spring and should run fine. (It's temporary alpha version of springie - they must fix spring).


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PostPosted: 27 Nov 2006, 20:31 
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forums are awesome


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PostPosted: 27 Nov 2006, 22:46 
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Springie 0.83a released
=================

- added !reload command to manually reload mod and map list.
- %1 can now be used in game title (will display springie version)
- springie now sets hosting spring process priority, desired level is in settings (main section). Default is "AboveNormal"
- if you try to close springie while hosting a game, new dialog pops up and you can choose to automatically exit as soon as hosted game ends
- allows you to change spring priority on the run from menu
- allows you to hide/show spring hosting window on the run from menu
- allows rehosting and mod reloading from menu
- advanced error handling - you can now setup in config how to handle errors (default is to suppress them and try to resume). Springie also logs all errors to springie_errors.txt and also them to website (http://springie.licho.eu/errors.txt)
- greatly improved mod/map reload speed (=startup speed improved, map reload now almost instant)
- !team and !ally commands added for manual team/ally forcing
- !helpall command added - displays all commands known to springie, sorted by command level
- you can now set windows size and fullscreen/windowed mode and hide spring window in settings

minor tweaks and bugfixes:
==========================
- missing map dl% progress report fixed
- game now locks on start (to prevent some minor bugs)
- maplink now never contains space characters - you can always click on it
- default throttling for "!force" added (to avoid spring.exe crash)
- empty admin name causing exception fixed
- empty welcome message causing exception fixed
- fixed exception caused by network disconnect during map search
- all messages by springie to battle lobby are now said as emote (except game chat redirects)
- fixed chat redirect from springie GUI to game
- changes done in battle details settings are now applied instantly
- improved search filtering (listmaps and listmods now always show map/mod numbers as well as name)


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PostPosted: 28 Nov 2006, 00:25 
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Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
Updated to 0.83b
===========
- Updated for new lobby protocol changes (map checksums)

Report any incorrect behavior please, this is untested!


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 Post subject:
PostPosted: 28 Nov 2006, 01:10 
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Joined: 18 Jun 2006, 21:43
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well spring still crashes on startup with spring 0.74 and the new springie. I'm not sure why, maybe it's my video card or something, but I've basically given up.


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PostPosted: 28 Nov 2006, 07:02 
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well but with new springie you can set it to not start windowed, not start minimized etc..


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PostPosted: 28 Nov 2006, 18:51 
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if two lowbies want to play 1v1 on springie, they cant start. dunno if thats a bug.


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PostPosted: 28 Nov 2006, 20:50 
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Can you explain it better? Why cant they?


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 Post subject:
PostPosted: 28 Nov 2006, 22:58 

Joined: 17 Aug 2006, 21:36
hi. i love the idea of hosting an auto server. i set up a springie server this mornign but ive had a few problems.

doubt its anythign to do with springie, i believe it's my NAT. was just hoping one of you would be able to point me in the rite direction..

ive forwarded ports 8452 udp and tcp and also 8200 just to be safe.. yet people connecting to the server (except myself of course) just get hte count....

any ideas....

cheers
bobs.


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 Post subject:
PostPosted: 28 Nov 2006, 23:15 
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Licho: people were asking me how to change dgun limit setting in the autoserver, apparently that command is not documented in !help.


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 Post subject:
PostPosted: 29 Nov 2006, 01:21 
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Joined: 10 Apr 2006, 04:05
Location: Finland, 1944
He hasn't added it yet, but it is on his long list of features to include, if I recall.


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PostPosted: 29 Nov 2006, 04:04 

Joined: 05 Oct 2005, 18:05
How about the ability to ban certain maps, so they cant be voted for? This would be very useful, thanks.


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 Post subject:
PostPosted: 29 Nov 2006, 04:23 
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I support that.


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 Post subject:
PostPosted: 29 Nov 2006, 06:00 
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Joined: 18 Jun 2006, 21:43
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Licho wrote:
well but with new springie you can set it to not start windowed, not start minimized etc..


yeah I tried that and still no good, it must be something with my system.


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PostPosted: 29 Nov 2006, 11:28 
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Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
Bobins - you only ned to forward one port (UDP) to hosting machine. And set springie to use that port for spring hosting.
I guess that your forwarding doesnt work yet..

LordMatt - you can change dgun limit but only from springie GUI. I plan to add "presets" (configurable by server owner, presets will include battle settings and disabled units) and ability to pick and vote for preset.


Myg - yes it's planned along with presets. There will be option to switch to certain preset when map changes.


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PostPosted: 29 Nov 2006, 16:43 
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Licho: It says 'you are not allowed to use !start' or something along those lines, something about rights i believe.


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PostPosted: 29 Nov 2006, 18:19 
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Well rights are your business :) Server owner must setup rights..

In options, you can assign rights level to each command.


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PostPosted: 30 Nov 2006, 02:45 
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Springie 0.84b
===========

- !fixcolors command added
- !springie command added (can be used in main or other channel). Reports back basic springie information (name, version, online since, mod, map, players, game state)
- springie now has status bar (and systray icon tooltip) which shows basic information (similar to !springie command)

minor tweaks and bugfixes:
==========================
- improved startup error handling (missing spring link or failed spring startup)
- fixed admin settings (some buttons were causing errors)

=========================
== TODO ==
=========================

* unit disabling
* presets
* banning
* stats


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 Post subject:
PostPosted: 30 Nov 2006, 02:53 
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Joined: 27 Feb 2006, 22:04
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there needs to be a command to set the starts to fixed, otherwise 3 player games don't really work.


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 Post subject:
PostPosted: 30 Nov 2006, 02:58 
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Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
yeah it's the "presets" thing. It's planed for next upgrade.
Host can change it, but with presets all people will gain ability to vote or change battle settings preset.


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