Springie the AutoHost
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Springie 0.79b
==========
- springie now listens to command from game too (certain commands set to listen from game by default)
- added !say command - you can talk between lobby and game (say in game talks to lobby, say in lobby talks to game)
- springie now exits instantly when game ends (doesnt wait for all people to quit)
- springie now sets default account as priviliged user with rights 4 (= you can now use all commands from springie itself after new install)
- improved GUI (chat now resembles TASClient more, chat windows scroll to end and does not overlap
- new GUI for setting up springie (no XML editing required from now on)
- fixed automatic reconnect on lobby connection lost and several other bugfixes (e.g. wont attempt to start with invalid mod -will pick another one instead)
- minor bugfixes (improved game control (writing to game, force etc) stability when accessed by multiple threads at once,
==========
- springie now listens to command from game too (certain commands set to listen from game by default)
- added !say command - you can talk between lobby and game (say in game talks to lobby, say in lobby talks to game)
- springie now exits instantly when game ends (doesnt wait for all people to quit)
- springie now sets default account as priviliged user with rights 4 (= you can now use all commands from springie itself after new install)
- improved GUI (chat now resembles TASClient more, chat windows scroll to end and does not overlap
- new GUI for setting up springie (no XML editing required from now on)
- fixed automatic reconnect on lobby connection lost and several other bugfixes (e.g. wont attempt to start with invalid mod -will pick another one instead)
- minor bugfixes (improved game control (writing to game, force etc) stability when accessed by multiple threads at once,
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
I'm having big problems
It's throwing errors like crazy. So much in fact that I reverted, which is a damn shame because the new version has great features, but every time a game is started, the first game plays fine. Any after that throw errors, and the rts window doesn't close + no one can join ingame. They just stay in the lobby.
It's throwing errors like crazy. So much in fact that I reverted, which is a damn shame because the new version has great features, but every time a game is started, the first game plays fine. Any after that throw errors, and the rts window doesn't close + no one can join ingame. They just stay in the lobby.
Yeah, there was some critical bug when starting second game. I hope I fixed it (I'm at work now and can't make big changes). So pls try to redownload.
I came home at 4am today and was a bit drunk, so I foolishly decided to finish 0.79b and quickly made that settings GUI and then (it was 7am) I released it untested, because I had to sleep quickly, before work starts. I assumed that making gui wont break anything but I deleted one line of critical code by mistake..
I came home at 4am today and was a bit drunk, so I foolishly decided to finish 0.79b and quickly made that settings GUI and then (it was 7am) I released it untested, because I had to sleep quickly, before work starts. I assumed that making gui wont break anything but I deleted one line of critical code by mistake..
I am getting this error when i try and do anything
It's also complaining it cant fine spring.exe, and the error pops up when i try and close springie!
So i have to end task it
edit: when i first start up, it says
'spring cannot be found in c:\program files\TAspring (where my spring.exe is actually located!!)'
Then it says this
Then it says the thing about forms!
It's also complaining it cant fine spring.exe, and the error pops up when i try and close springie!
So i have to end task it
edit: when i first start up, it says
'spring cannot be found in c:\program files\TAspring (where my spring.exe is actually located!!)'
Then it says this
Then it says the thing about forms!
Springie 0.81b
==========
- added RedirectChat option - it sends all chat from game to lobby (except allies and spectators chats)
- added !dlmap <mapname/dllid> command - this command downloads new map to server from unknown files. It won't redownload existing map though :). You can specify map name or map ID (unknown files id)
- advanced feature - AutoDownloadNewMaps option - if set to true, Springie automatically downloads new maps it sees in other games
- greatly improved default maplink for maps (advertised on join) thx. Iamacup for telling me about his bounce service :)
- commands which are not in xml config will now reappear there (=easier to upgrade to newer version of springie)
- commands and admins are now alphabetically sorted on exit/config save
- I spent another half-hour drawing icons in paint, it's even worse than previous but meh..
- responding to maplink requests from main disabled by default (cookiebot will do this, add "Channel" to places for maplink command if you want to reenable it)
- fixed settings GUI for commands (wouldnt show places)
- fixed rehosting not reseting spectator count correctly
- fixed bug for people having problems with duplicated mods/maps
==========
- added RedirectChat option - it sends all chat from game to lobby (except allies and spectators chats)
- added !dlmap <mapname/dllid> command - this command downloads new map to server from unknown files. It won't redownload existing map though :). You can specify map name or map ID (unknown files id)
- advanced feature - AutoDownloadNewMaps option - if set to true, Springie automatically downloads new maps it sees in other games
- greatly improved default maplink for maps (advertised on join) thx. Iamacup for telling me about his bounce service :)
- commands which are not in xml config will now reappear there (=easier to upgrade to newer version of springie)
- commands and admins are now alphabetically sorted on exit/config save
- I spent another half-hour drawing icons in paint, it's even worse than previous but meh..
- responding to maplink requests from main disabled by default (cookiebot will do this, add "Channel" to places for maplink command if you want to reenable it)
- fixed settings GUI for commands (wouldnt show places)
- fixed rehosting not reseting spectator count correctly
- fixed bug for people having problems with duplicated mods/maps
IaMaCuP - thx a lot for help regarding map downloads! :)
YHCIR, it should be fixed, use your normal gaming spring and latest springie with deleted xml files. It should work.
neddierdrow - this is very weird bug I will try to replicate it now. Can you specify exactly what vote it was before votemap speedmetal? As a fix you can add throttling to votemap and other vote commands. (Even 1s throttling can help)
YHCIR, it should be fixed, use your normal gaming spring and latest springie with deleted xml files. It should work.
neddierdrow - this is very weird bug I will try to replicate it now. Can you specify exactly what vote it was before votemap speedmetal? As a fix you can add throttling to votemap and other vote commands. (Even 1s throttling can help)
Last edited by Licho on 16 Nov 2006, 02:53, edited 1 time in total.
We were playing Altored Divide, and then we had the first vote for something else, which failed, 3 for each option. There was a ring near the end which rung five people of the ten in the game. Then, I believe, we had a vote for 2 Continents.
Wait, I'm looking back on a screenshot, and the actual breakdown seemed to occur when we queued !start before the 2 Continents vote was over. Springie gave the starting message, somebody tried a !votemap Speedmetal, and then two more people fired off !start - there it died.
Wait, I'm looking back on a screenshot, and the actual breakdown seemed to occur when we queued !start before the 2 Continents vote was over. Springie gave the starting message, somebody tried a !votemap Speedmetal, and then two more people fired off !start - there it died.