View topic - Played Spring a bit recently



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PostPosted: 26 Mar 2012, 14:11 
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This might just be BA specific, but anyway.

Pathing. What happened? ¬_¬


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PostPosted: 26 Mar 2012, 14:25 
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It is being worked on..I think feedback is welcome but it must be a bit more detailed.
Just see how awesome it will be once everything works:
http://www.youtube.com/watch?v=mRtePUdVk2o


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PostPosted: 26 Mar 2012, 14:37 

Joined: 09 Sep 2007, 20:05
whut i think its awesome

you may have missed release upon release of derp herp fuckup pathing where flash micro ceased to be usable

imo current pathing is streets ahead of that.


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PostPosted: 26 Mar 2012, 14:37 
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IIRC kloot said in a recent thread the flow field stuff was too expensive.


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PostPosted: 26 Mar 2012, 16:39 
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Please elaborate on the nature of the bugs instead of providing a negative blanket statement.


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PostPosted: 26 Mar 2012, 16:51 
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Pathing is much better now, there is still some excessive bouncing at times.


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PostPosted: 26 Mar 2012, 16:54 
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Its not better than 82.7 yet .. at least not for ZK imo.


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PostPosted: 26 Mar 2012, 18:33 
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Beherith wrote:
Please elaborate on the nature of the bugs instead of providing a negative blanket statement.


This isn't a bug report, this is me asking what happened to pathing. The pathing I saw today was the worst pathing I've ever seen in BA, ever.


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PostPosted: 26 Mar 2012, 19:01 

Joined: 05 Jan 2012, 20:44
+1

just go ingame, take a constructor and try to get him to even make a 2-spacing wind farm

he will eventually just stop and spend rest of game bouncing into one of the windmills

it fails way too often, you practically have to micro every step of the units now


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PostPosted: 26 Mar 2012, 19:33 
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Jazcash wrote:
Beherith wrote:
Please elaborate on the nature of the bugs instead of providing a negative blanket statement.


This isn't a bug report, this is me asking what happened to pathing. The pathing I saw today was the worst pathing I've ever seen in BA, ever.

You could have a wild guess yourself what could possibly happen to source code. (Hint: The answer does not involve an asteroid hitting the git server or something like that.) :|

No, its not the tooth fairy either.


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PostPosted: 26 Mar 2012, 19:42 
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very_bad_soldier wrote:
You could have a wild guess yourself what could possibly happen to source code.


And why would that help exactly?


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PostPosted: 26 Mar 2012, 19:43 
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so what was the issue with getting spring started again? Was it the config file?


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PostPosted: 26 Mar 2012, 20:20 
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smoth wrote:
so what was the issue with getting spring started again? Was it the config file?


Bits and bobs. Nothing major.


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PostPosted: 26 Mar 2012, 23:14 

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Licho wrote:
Its not better than 82.7 yet .. at least not for ZK imo.

What? Its waaay better than 82, that is the version where turninplace=0 was broken, clumps of units would slow down from jostling, and everyone raged about pathing in a new thread every week or so.


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PostPosted: 27 Mar 2012, 07:26 

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After playing some games I think it is much better than the past few spring versions. Still some situations in which units do some weird stuff but nothing major. I don't see what you are upset about Jaz.


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PostPosted: 27 Mar 2012, 07:53 
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Pathing in evo is excellent. Better than it ever has been (course pathing in evo in 87 was great as well as the previous versions so, meh).


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PostPosted: 27 Mar 2012, 09:06 
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luckywaldo7 wrote:
Licho wrote:
Its not better than 82.7 yet .. at least not for ZK imo.

What? Its waaay better than 82, that is the version where turninplace=0 was broken, clumps of units would slow down from jostling, and everyone raged about pathing in a new thread every week or so.


82.4 then? I lost the track..


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PostPosted: 27 Mar 2012, 12:56 
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I think 82.3 was the good pathing version. Though I don't know if I remembered my testing correctly. It may have been 82.4 because I remember telling Licho about it.


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PostPosted: 27 Mar 2012, 15:07 
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luckywaldo7 wrote:
Licho wrote:
Its not better than 82.7 yet .. at least not for ZK imo.

What? Its waaay better than 82, that is the version where turninplace=0 was broken, clumps of units would slow down from jostling, and everyone raged about pathing in a new thread every week or so.

82.2 was the version which first started the pathing decline, would seem by a quick search. 82.7. apparently was the one to fix the most major issues since that, though I remember preferring <82.2 pathing anyway.

Too long to remember every different version, at some point people got bored of complaining too even if there wasn't that much incline I think.

Dunno about the absolute newest version, haven't properly tried.


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PostPosted: 27 Mar 2012, 17:31 
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klapmongool wrote:
After playing some games I think it is much better than the past few spring versions. Still some situations in which units do some weird stuff but nothing major.

such as?

Jazz those bits and bobs are what I was wondering about. In prior threads you expressed great consternation in attempting to run the new spring


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