View topic - Spring Features as standard on Spring installer?



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PostPosted: 23 Mar 2012, 04:04 

Joined: 17 Mar 2009, 00:20
Spring features are awesome for map helping, and its for me a part of spring project.

It help people to add features inside map without needing alot of work.

Hope the big ones read this and may think about it.

If i say or said something wrong just sorry


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PostPosted: 23 Mar 2012, 04:08 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Well the more and more maps that use it, the more necessary it will become. With the advent of blueprint becoming prominent, it is getting to the point of being necessary.

However, it should not actually be necessary for inclusion as the lobbies should download it automatically.

It does need to be registered with plasmaserver though. Plasmaserver fails to register it because of the fact that spring features is "invisible", and plasmaserver +unitsync says "Bwahhh"?

So yeah, easy fix, easy solution and everyone is happy :-)


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PostPosted: 23 Mar 2012, 09:39 
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it is game specific so does not belong in engine installer.


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PostPosted: 23 Mar 2012, 10:53 
Evolution RTS Developer
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It is not game specific... It is a resource for spring mappers. It is game agnostic.

viewtopic.php?f=56&t=25752


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PostPosted: 23 Mar 2012, 22:37 

Joined: 17 Mar 2009, 00:20
knorke wrote:
it is game specific so does not belong in engine installer.


It is not game specific, it's for features on map.

Imo this is good for blueprint, and blueprint helps alot with maping creation, but it became useless without features


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PostPosted: 24 Mar 2012, 12:59 
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so its not game specific but map spefic, same difference.


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PostPosted: 24 Mar 2012, 13:25 
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
Engine pack should be small for multi-engine support.

Feature pack can be published on rapid, all downloaders will auto fetch it if maps depend on it.


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PostPosted: 25 Mar 2012, 00:41 
Evolution RTS Developer
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Well imo, it's too large to be added to base content. Doing it via rapid seems much better.

Thanks to det and licho, it's now on rapid, so mappers can just depend on it and the lobbies will auto download it. Thanks guys!!!


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PostPosted: 24 May 2012, 07:16 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Success- now you dont only need LUA to handle maps, but also need to know about rabbid. Take that noobs of the world!


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PostPosted: 25 May 2012, 07:54 
Evolution RTS Developer
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The lobbies download it automatically picasso. Because of the fact that it is on rapid, the lobbies can see it and download it for you.


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PostPosted: 25 May 2012, 13:53 
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springlobby says no.
Image
it downloaded the map but not the springfeatures sdz.
(messagebox is what appears on !start)


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PostPosted: 25 May 2012, 14:06 
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Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
Spring lobby has no rapid ..

all other lobbies work fine.
Tasclient, notalobby, ZKL, weblobby can all download rapid.


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