yawn. top players know to tweak all a game's settings. top player turn off music. you are not top player. most of spring is not top tier players. top players turn off music. did I mention the part where top players tweak the shit out of their game? They do.
What has this to do with the earlier remarks? Nothing, right. You are just trying to turn this into some shit topic. The music in ZK was (is?) bad. Anything after this is just your flaming. Go insult someone else, preferably somewhere else.
can you take it to pm? thanks. next flame or negative subjective opinion gets a warn. klapmongool / smoth please stop replying to each-other here, thanks. this thread is not about whether ZK is good or not so PLEASE don't force me to read about it anymore.
ZKL deploys configs with negative scroll speed because that is the standard scroll behaviour for the majority of games. Spring's defaults are backwards.
klapmongool it would be useful to know what you wanted to remove but I am not really that worried. We're not aiming at Spring players because the players that hang around Spring (as opposed to any particular game) are invariably those that prefer customisation over user friendliness. There are a lot more potential players to be gained with user friendliness.
We're not aiming at Spring players because the players that hang around Spring (as opposed to any particular game) are invariably those that prefer customization over user friendliness.
IMO you guys favor casual players with the initial setup, so I wouldn't say it is that bad. The customization/userfriendlyness feels like you meant to say something else?
His main complaint about the music can be over-ridden/disabled. This is normal for games. I do not know of any professional modern game that doesn't have music. This is pretty standard.
So, ZeroK is not worth playing because of Toy store graphics, reversed scroll, and it has music.
Zk has planetwars, unit unlocks commanders you can customize
ContiX wrote:
BA is for elitists who think they're true gamers.
Slow bu steady development model preferred by most non-casual gamers.
ContiX wrote:
Tech annihilation is a rip-off for some reason.
Dunno, lots of units is a positive, I don't play techA to offer anything meaninful
ContiX wrote:
So, anything positive about them? Does anyone play TechAnni besides me? :)
Welcome to playing a game that is marginalized. There are tons of threads about makign a marginalized game more popular. So far none of them have worked. The common knee jerk reaction advice is "well advertise on the server to try and get others to join your match." this has minimal short lived rewards. One way is to ask a few people in a match if they are willing to give techA a go, then play some matches with them. If they like it hey great. The best way is to have a group of people you like playing with and like playing with you, and play the game together. Even if they don't *really* like techA they are playing it with you and since you guys in theory enjoy playing games together, well there you go.
Ever play Progressive Annihilation? If so, what's comparative/different?
No, so i wouldnt know. I do know (and you too) that the descriptions given of tech anni in this thread are nowhere near accurate though. Anyway, i still think you are wasting your time writing this stuff. And I bet you will agree in a years time. You must be the 10th person starting this, and you prolly wont finish.
I have not read a single real description of any project in this thread. Ultimately descriptions fail because people compare one project to another creating a situation when one project updates the other's description is invalidated. Most old timers that do non-*A, this sometimes even includes me, dismissively call *A projects the product of some moron hacking away in notepad on unit defs. To be clear that isn't really the case all of the time but is just the indifference felt by many people who do work on projects. On top of that there has always been a culture of my *A is better than the *A you play etc. It is dumb and counterproductive but people like to be red team vs blue team fighting for butter side up.
So essentially, if you learn enough to do a write up of one game over another, you will invariably have bias and deride one over another. Lets assume your detailed write up IS fair. It then will be invalidated by the next version of techA which adds flying waffle ships.
Any *A project list has to be living and fairly detailed without reference the projects listed within. Many of the projects when described will sound VERY VERY similar if not the same as all subtlety is often lost in the process of detailing an *A game's gameplay or features. detailing what *A has what unit or not etc.
Just a hard road to walk. Add to it if you don't glorify someones favorite *A game JUST RIGHT expect to see some vitriolic hatred from random people who you have never met.
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
Gundam and evo had music long before they did
Iirc, evo had music first, then quite a bit later SA. But that just means music packaged with the game. The ability to play music via a widget has been around a good long time.
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