Units be Bouncing

Units be Bouncing

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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MrCucumber
Posts: 53
Joined: 31 Oct 2010, 19:09

Units be Bouncing

Post by MrCucumber »

I could only check it was BA so far but it seems to me that units run into buildings and then bounce off. Its pretty funny actually. I witnessed this on CCR in the latest BA and latest Spring.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Units be Bouncing

Post by Forboding Angel »

Believe it or not, while it's a bit excessive atm, it's kinda helpful wrt pathing through difficult areas.
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Units be Bouncing

Post by Google_Frog »

Units with low turnrates can have issues moving through a thin gap between two buildings as they bounce off each in turn in their attempt to enter.
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Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: Units be Bouncing

Post by Johannes »

Hs newest BA turned on the QTPFS pathing thingy or is this unavoidably happening in every game?
Cannot test newest release myself atm.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Units be Bouncing

Post by PicassoCT »

Has someone actually made a pinball-map in spring?
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: Units be Bouncing

Post by zwzsg »

I'm quite annoyed that sometimes KP units get ejected from factories with such force they fly over half the map before landing.

Oh good, there's a bugtracker and the bug was already reported!


http://springrts.com/mantis/view.php?id=2865
(2865) --> this was intended, queue next community shitstorm
Status : resolved
Resolution : won't fix

:(

Sometimes I find it hard to believe this is just a miscommunication between engine devs and modders/players.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Units be Bouncing

Post by FLOZi »

Bouncing off is a little bit different bug to rapid ejection, see the advice here:

http://springrts.com/mantis/view.php?id=2864
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: Units be Bouncing

Post by KingRaptor »

I think abma misunderstood Kloot's commit message and the issue was actually fixed.

(did not test)
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Units be Bouncing

Post by Jools »

Forboding Angel wrote:Believe it or not, while it's a bit excessive atm, it's kinda helpful wrt pathing through difficult areas.
It's very excessive. Is there any effort made to fix this bug?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Units be Bouncing

Post by PicassoCT »

You know i find this kind of inspiring... has anyone ever made a bubblebooble cannon, that allows for chainreactions, if loaded with the right ammonition?
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Units be Bouncing

Post by klapmongool »

Jools wrote:
Forboding Angel wrote:Believe it or not, while it's a bit excessive atm, it's kinda helpful wrt pathing through difficult areas.
It's very excessive. Is there any effort made to fix this bug?
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Units be Bouncing

Post by Pxtl »

I don't mind the bouncing, I mind when a unit gets *stuck* bouncing even if it could obviously avoid the obstruction.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Units be Bouncing

Post by smoth »

Image

Known bug, no worries.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Units be Bouncing

Post by PicassoCT »

Its our fault, we never made that pinball mod. And now we have to.
Bosque
Posts: 36
Joined: 29 Oct 2011, 06:40

Re: Units be Bouncing

Post by Bosque »

I was playing BA the other day and had a construction vehicle hit a mine in the middle of a map with a width of 18. The unit flew through the air then bounced across the map, landing intact, with over half of it's hit points remaining... in my opponents base. Where it promptly died in a nanosecond.

I mean it was absurdly funny, but sort of not the way you actually want to loose units!
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: Units be Bouncing

Post by SirMaverick »

Bosque wrote:I was playing BA the other day and had a construction vehicle hit a mine in the middle of a map with a width of 18. The unit flew through the air then bounced across the map, landing intact, with over half of it's hit points remaining... in my opponents base. Where it promptly died in a nanosecond.

I mean it was absurdly funny, but sort of not the way you actually want to loose units!
Similar thing happened to my com during a game on duck while building solars.
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Units be Bouncing

Post by Google_Frog »

I hope everyone here lurks mantis and tests good looking engine builds. Otherwise extra complaints when we haven't even had another engine release are a waste of time.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Units be Bouncing

Post by Forboding Angel »

What I don't get entirely is why evo hasn't had issues with this? I mean yeah, units bounce off of structures and once in a great while will manage to get stuck for a little bit. But nothing like this launching bit O_o
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Units be Bouncing

Post by knorke »

since it is a bit random it is more likely to be noticed in ba/zk since those are played the most.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Units be Bouncing

Post by Forboding Angel »

touché :lol:

I have a feeling though that some of these bugs don'e seem to affect evo as much because of the way I've handled a lot of the buildings which in some/many ways is fundamentally different from ba/zk.

That...

Or I'm just blind. :-)
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