View topic - PlanetWars online campaign BETA iz now!



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PostPosted: 12 May 2011, 20:12 
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Joined: 10 Apr 2006, 04:05
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I dislike the feature anyway, I'd rather create a new account than rename much of the time.


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PostPosted: 14 May 2011, 01:02 
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
did u guys consider adding experience as another requirement to upgrade commander ? (would prevent com alone with 31710 shields ruining 'new' player)


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PostPosted: 14 May 2011, 18:14 

Joined: 17 Sep 2008, 03:36
Location: your imagination
Wombat wrote:
did u guys consider adding experience as another requirement to upgrade commander ? (would prevent com alone with 31710 shields ruining 'new' player)

I think that could be a very good idea. I love the module system but I hate playing all these games where everyone rushes to have their com at level 4 by the 10 minute mark.


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PostPosted: 15 May 2011, 14:03 
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Joined: 21 Feb 2006, 14:09
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luckywaldo7 wrote:
Wombat wrote:
did u guys consider adding experience as another requirement to upgrade commander ? (would prevent com alone with 31710 shields ruining 'new' player)

I think that could be a very good idea. I love the module system but I hate playing all these games where everyone rushes to have their com at level 4 by the 10 minute mark.


The noob com gets killed by 3 bombers and the player rage quits.

Imo needs a work around or modules for other units with visibile upgrade markers for enemies (like passive upgrades like most other RTS, SC etc)


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PostPosted: 15 May 2011, 14:13 
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what it got to do with op coms ? works exactly the same way...


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PostPosted: 16 May 2011, 06:16 
Cursed Zero-K Developer
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luckywaldo7 wrote:
Wombat wrote:
did u guys consider adding experience as another requirement to upgrade commander ? (would prevent com alone with 31710 shields ruining 'new' player)

I think that could be a very good idea. I love the module system but I hate playing all these games where everyone rushes to have their com at level 4 by the 10 minute mark.

Nope, bad idea. Experience is earned through battle. Support commanders designed for building, shielding or other non-weapon purposes would be at a disadvantage.


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PostPosted: 16 May 2011, 06:39 
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so commanders get experience for building things as well as attacking...


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PostPosted: 16 May 2011, 07:09 
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
well if u want to keep com wars for 1 unit, then nvm


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PostPosted: 17 May 2011, 17:53 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
== PlanetWars rule changes ==
* unclanned people can play and get their own personal unlocks
* unclanned poeple gain no planet influence
* clanned people must wear clan tag and get their personal unlocks + clan unlocks
* technologies contribute more to influence gained from battle


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PostPosted: 11 Jun 2011, 15:05 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
IonStorm almost singlehandily lead FL clan to technologic victory in season 3!
EI and DOOP alliance failed to stop him despite having more planets.

Congratulations!

Galaxy map: http://planet-wars.eu/ss/SS-20110611155948.jpg
Win conditions: http://planet-wars.eu/ss/SS-20110611160013.png
Clan list: http://planet-wars.eu/ss/SS-20110611160055.png
FL members: http://planet-wars.eu/ss/SS-20110611160123.png
EI members: http://planet-wars.eu/ss/SS-20110611160146.png
DOOP members: http://planet-wars.eu/ss/SS-20110611160158.png
Diplomacy map: http://planet-wars.eu/ss/SS-20110611160231.jpg


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PostPosted: 12 Jun 2011, 21:58 
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Joined: 22 Feb 2006, 01:02
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Still find it impossible to read any text on http://planet-wars.eu/ss/SS-20110611155948.jpg


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PostPosted: 12 Jun 2011, 22:02 
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Joined: 13 Jan 2005, 00:46
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it has been heavily compressed.


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PostPosted: 12 Jun 2011, 22:04 
Spring Developer
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Joined: 22 Sep 2007, 08:51
on the image knorke referenced...
i find it still hard to compare visually how much is owned by which clan.

would it be possible to add some half transparent layer maybe, that would show kind of.. "territory" controlled, by using colored areas?
most simply, filling triangles red between 3 adjacent planets owned by red. in the end, it it would be a single big area with colored subparts. i think it should be easy for the mind to see on first sight which color consumes the most area.
of course this would not be perfectly accurate.


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PostPosted: 13 Jun 2011, 14:29 
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Quantum even suggested using simple vector graphics for galaxy map. And he already made such overview for planet detail screen.


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PostPosted: 13 Jun 2011, 17:28 
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Joined: 22 Sep 2007, 08:51
ahh perfect! :-)


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PostPosted: 14 Jun 2011, 10:11 
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Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
We could use shiny simple vectors, like in DEFCON:
Image


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PostPosted: 19 Jun 2011, 23:25 
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Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
Using insidious trade move Drone of TZI purchased all influence on the poorly defended KingRaptor's artifact planet achieving surprising technologic victory.
ZKV and IUSP clans combined had much more influence but nobody spotted Drone's plan.

Congratulations!

Galaxy map: http://i256.photobucket.com/albums/hh19 ... 1308519705
Win condtiions: http://i256.photobucket.com/albums/hh19 ... 1308519707
Clan list: http://i256.photobucket.com/albums/hh19 ... 1308519679
TZI members: http://i256.photobucket.com/albums/hh19 ... 1308520729
ZKV members: http://i256.photobucket.com/albums/hh19 ... 1308519712
IUSP members: http://i256.photobucket.com/albums/hh19 ... 1308519693
Diplomacy map: http://i256.photobucket.com/albums/hh19 ... 1308519678


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PostPosted: 19 Jun 2011, 23:27 
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Good work.

Also lol Kazakhstan.


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PostPosted: 20 Jun 2011, 00:08 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
Season 5 starts now, changes:

* buying from locals is impossible on artifact planets and planets with planetary defense grid
* all planets start with local militia - it provides 50 influence defense preventing 1 influence buying of entire galaxy.
* economic victory now needs only 50% of assets in cash (down from 70%)
* local buy price 10, locals sell price 40
* clans are again awarded free planet after first battle


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PostPosted: 20 Jun 2011, 00:17 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
Maybe you should also post on zerok homepage when new rounds start/finish and make results browsable too. If it is already there then it is hidden too good.
Those pictures are now .png but I dont know...I still can hardly read them even zoomed in:
Image


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