Joined: 17 Sep 2008, 03:36 Location: your imagination
Wombat wrote:
did u guys consider adding experience as another requirement to upgrade commander ? (would prevent com alone with 31710 shields ruining 'new' player)
I think that could be a very good idea. I love the module system but I hate playing all these games where everyone rushes to have their com at level 4 by the 10 minute mark.
did u guys consider adding experience as another requirement to upgrade commander ? (would prevent com alone with 31710 shields ruining 'new' player)
I think that could be a very good idea. I love the module system but I hate playing all these games where everyone rushes to have their com at level 4 by the 10 minute mark.
The noob com gets killed by 3 bombers and the player rage quits.
Imo needs a work around or modules for other units with visibile upgrade markers for enemies (like passive upgrades like most other RTS, SC etc)
did u guys consider adding experience as another requirement to upgrade commander ? (would prevent com alone with 31710 shields ruining 'new' player)
I think that could be a very good idea. I love the module system but I hate playing all these games where everyone rushes to have their com at level 4 by the 10 minute mark.
Nope, bad idea. Experience is earned through battle. Support commanders designed for building, shielding or other non-weapon purposes would be at a disadvantage.
== PlanetWars rule changes == * unclanned people can play and get their own personal unlocks * unclanned poeple gain no planet influence * clanned people must wear clan tag and get their personal unlocks + clan unlocks * technologies contribute more to influence gained from battle
on the image knorke referenced... i find it still hard to compare visually how much is owned by which clan.
would it be possible to add some half transparent layer maybe, that would show kind of.. "territory" controlled, by using colored areas? most simply, filling triangles red between 3 adjacent planets owned by red. in the end, it it would be a single big area with colored subparts. i think it should be easy for the mind to see on first sight which color consumes the most area. of course this would not be perfectly accurate.
Using insidious trade move Drone of TZI purchased all influence on the poorly defended KingRaptor's artifact planet achieving surprising technologic victory. ZKV and IUSP clans combined had much more influence but nobody spotted Drone's plan.
* buying from locals is impossible on artifact planets and planets with planetary defense grid * all planets start with local militia - it provides 50 influence defense preventing 1 influence buying of entire galaxy. * economic victory now needs only 50% of assets in cash (down from 70%) * local buy price 10, locals sell price 40 * clans are again awarded free planet after first battle
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
Maybe you should also post on zerok homepage when new rounds start/finish and make results browsable too. If it is already there then it is hidden too good. Those pictures are now .png but I dont know...I still can hardly read them even zoomed in:
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