View topic - SPADS AutoHost beta release



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PostPosted: 18 Jul 2009, 02:48 
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Joined: 15 Jul 2007, 21:02
[oxnull]Lupus wrote:
also implemented !tcoop which is a shortcut for !team and !coop :)
EDIT: after some testing all this stuff seems rather stable.
bibim, if you find it useful feel free to integrate it :)
patch file is here: http://antideza.su/spads.patch

Sorry for the late reply, but <3


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PostPosted: 20 Jul 2009, 18:35 

Joined: 12 May 2009, 13:52
YokoZar wrote:
[oxnull]Lupus wrote:
also implemented !tcoop which is a shortcut for !team and !coop :)
EDIT: after some testing all this stuff seems rather stable.
bibim, if you find it useful feel free to integrate it :)
patch file is here: http://antideza.su/spads.patch

Sorry for the late reply, but <3

It's kinda useless only on one autohost :) Bibim promised something like contrib install type.


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PostPosted: 24 Jul 2009, 18:11 

Joined: 24 Jul 2009, 18:07
hm i have problems with the userDataRetention

it doesnt log any ip...

anyone else have problems with it ?


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PostPosted: 24 Jul 2009, 21:46 
Lobby Developer

Joined: 06 Dec 2007, 11:12
Why do you think it doesn't store IPs ?
What value did you use for userDataRetention ?
Did you set the natType hosting setting to "2" ? (this allows the autohost to receive the IP address of all players who join the battle, not only the IPs of players/bots hosting battles).


Last edited by bibim on 16 Aug 2009, 23:45, edited 1 time in total.

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PostPosted: 25 Jul 2009, 10:21 

Joined: 24 Jul 2009, 18:07
i looked into the datafiles ...

so now it works i think in the documention there should be a hint that userdataretention need nattype 2. that was my fault.


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PostPosted: 25 Jul 2009, 11:04 
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Joined: 06 Dec 2007, 11:12
maddi wrote:
i looked into the datafiles ...
Did you wait long enough before checking the datafiles (or restarted SPADS to force a dynamic data dump) ? SPADS dynamic data aren't written in real time in the datafiles, they are just dumped from time to time according to the dataDumpDelay setting.

maddi wrote:
so now it works i think in the documention there should be a hint that userdataretention need nattype 2. that was my fault.
userDataRetention doesn't need natType 2. natType 2 just allows you to get more IPs (cf my previous post).


Last edited by bibim on 16 Aug 2009, 23:45, edited 2 times in total.

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PostPosted: 26 Jul 2009, 13:33 
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Joined: 15 Jul 2007, 21:02
[oxnull]Lupus wrote:
YokoZar wrote:
[oxnull]Lupus wrote:
also implemented !tcoop which is a shortcut for !team and !coop :)
EDIT: after some testing all this stuff seems rather stable.
bibim, if you find it useful feel free to integrate it :)
patch file is here: http://antideza.su/spads.patch

Sorry for the late reply, but <3

It's kinda useless only on one autohost :) Bibim promised something like contrib install type.

:(

bibim is there a reason you haven't merged it in?


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PostPosted: 26 Jul 2009, 14:18 
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Joined: 06 Dec 2007, 11:12
YokoZar wrote:
[oxnull]Lupus wrote:
It's kinda useless only on one autohost :) Bibim promised something like contrib install type.

:(

bibim is there a reason you haven't merged it in?
Unfortunately I haven't had time to work on SPADS since some time now, mainly due to my job... I did some minor devs, but now I'm on vacation and not at home, so it will wait.
Concerning specifically the !team/!tcoop commands, I don't want to implement them like this, I want to add a configurable threshold that allows the autohost admin to set the acceptable "unbalance" produced by team preferences (otherwise I think there would be even more arguments between players about unbalanced games due to all the good players choosing to be in the same team...).
However, as I proposed to Lupus, I think I will add a "contrib" release type that would contain such patchs that I don't want to merge directly like this, so autohost admins could still use them easily.


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PostPosted: 27 Jul 2009, 00:19 

Joined: 05 Jul 2008, 03:10
Could !force xxx id/team/spec work ingame as well? I'm not entirely sure this is possible, though.


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PostPosted: 27 Jul 2009, 13:31 

Joined: 12 May 2009, 13:52
eyu100 wrote:
Could !force xxx id/team/spec work ingame as well? I'm not entirely sure this is possible, though.

I believe it is not. And it will be unfair. I know all start positions and i'm forced to another team. And i draw them at once, so that another team knows where is a weak player or smth.


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PostPosted: 28 Jul 2009, 04:54 
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Joined: 15 Jul 2007, 21:02
bibim wrote:
YokoZar wrote:
[oxnull]Lupus wrote:
It's kinda useless only on one autohost :) Bibim promised something like contrib install type.

:(

bibim is there a reason you haven't merged it in?
Unfortunately I haven't had time to work on SPADS since some time now, mainly due to my job... I did some minor devs, but now I'm on vacation and not at home, so it will wait.
Concerning specifically the !team/!tcoop commands, I don't want to implement them like this, I want to add a configurable threshold that allows the autohost admin to set the acceptable "unbalance" produced by team preferences (otherwise I think there would be even more arguments between players about unbalanced games due to all the good players choosing to be in the same team...).
However, as I proposed to Lupus, I think I will add a "contrib" release type that would contain such patchs that I don't want to merge directly like this, so autohost admins could still use them easily.

Well, you have my sincere appreciation whenever you get around to it ;) Thanks :)


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PostPosted: 28 Jul 2009, 12:05 

Joined: 12 May 2009, 13:52
YokoZar: omg overquoting :)
Btw people are complaining about voteexit trolling. When they are mircoing units they don't read chat. And voteexit passes.
And about that threshold of unbalanciness. I don't think it's worth implementing. Games are unbalanced anyway coz of clans. Or you could just apply penalties to !team too.


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PostPosted: 28 Jul 2009, 19:31 
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Joined: 22 Aug 2006, 15:19
[oxnull]Lupus wrote:
YokoZar: omg overquoting :)
Btw people are complaining about voteexit trolling. When they are mircoing units they don't read chat. And voteexit passes.
a voting widget could help here.


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PostPosted: 29 Jul 2009, 04:31 

Joined: 27 Feb 2006, 02:04
Anyone who doesn't vote should have their vote counted as a "no" not as a "I decline to vote". Votes shouldn't be passing without meeting some sort of participation threshold.


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PostPosted: 29 Jul 2009, 13:59 

Joined: 18 Aug 2007, 18:04
I'm curious, what is the reasoning behind giving by default lobby moderators admin access to all spads autohosts?

The hosts are owned by the people that run them, the spring server is merely a relay and its moderation team has nothing to do with controlling autohost settings.


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PostPosted: 29 Jul 2009, 14:20 
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Joined: 22 Aug 2006, 15:19
perhaps autohost admins decided it's a good idea and doesn't need changing?


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PostPosted: 29 Jul 2009, 14:31 

Joined: 18 Aug 2007, 18:04
imbaczek wrote:
perhaps autohost admins decided it's a good idea and doesn't need changing?

Only they did not. As far as I know this was a decision made by bibim only. Most autohost runners on spring are too stupid to change it, or don't even know about it.


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PostPosted: 29 Jul 2009, 14:40 
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Joined: 22 Aug 2006, 15:19
i can assure you i did.

bibim is the author of the software and the default configuration lies in his hands only. other owners of autohosts can easily change that setting. basically, it's a non-issue.


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PostPosted: 29 Jul 2009, 14:49 

Joined: 18 Aug 2007, 18:04
imbaczek wrote:
i can assure you i did.

bibim is the author of the software and the default configuration lies in his hands only. other owners of autohosts can easily change that setting. basically, it's a non-issue.

It is an issue because moderators gain access to all spads autohosts by default. It is not even written anywhere that by using this software you give access to xyz people that happen to be moderators.


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PostPosted: 29 Jul 2009, 14:51 
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Joined: 06 Dec 2007, 11:12
el_matarife wrote:
Anyone who doesn't vote should have their vote counted as a "no" not as a "I decline to vote". Votes shouldn't be passing without meeting some sort of participation threshold.
Actually SPADS vote system is already customizable:
- each autohost user can adjust his own vote preferences ( autoSetVoteMode, voteMode, votePvMsgDelay, voteRingDelay)
- each autohost administrator can adjust the default vote preferences (autoSetVoteMode, voteMode, votePvMsgDelay, voteRingDelay)

Concerning the vote system, there is no perfect solution.
Either called votes take forever to pass, either it's too easy to join with clones accounts and bypass vote system.
I chose these default values because personaly I prefer having a quick vote system and using bans to deal with bad behaviors. However, autohost admins and even autohost users can change this default behavior.


Last edited by bibim on 16 Aug 2009, 23:46, edited 1 time in total.

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