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    PID # Product VersionSeverityStatusUpdatedSummary
  0003406791.0minorresolved (jK)2013-01-21User interface not showing correct action
  0003385991.0.1+gitcrashresolved (abma)2013-01-21crash after "Loading Unit Definitions"
  0003395291.0crashresolved (abma)2013-01-21no usefull error when spring crashed due to soundfile in unitdef ( rts/Map/ReadMap.cpp:535 )
  000159910.80.2.0+gitminorresolved (Kloot)2013-01-20Spring.GetFeatureDirection returns direction in x,z plane only
  00006713majorresolved (Kloot)2013-01-20SVN: Units ignore attack orders until weapon1 is in range
  00006125minorresolved (Kloot)2013-01-20Weapons target transported units
  00008721minorresolved (Kloot)2013-01-20targetBorder tag is broken
  0003363491.0.1+gitmajorresolved (abma)2013-01-20ground deformation is not recorded correctly after an explosion
  0003392291.0minorresolved (abma)2013-01-20crash related to 3d trees / shadows
  0003394491.0majorresolved (abma)2013-01-20Enabling sounds descreases performance a lot
  0003405 91.0minornew2013-01-19Zoom speed while holding shift
  00033964minorresolved (abma)2013-01-18Compile error on VS2012
  0003095 88.0tweakresolved (Kloot)2013-01-17in dual screen, pressing F5 should not hide the minimap
  00015067majorresolved (Kloot)2013-01-16Submerged units take no damage on exposed portions of their Hitsphere
  00032734minorresolved (Kloot)2013-01-16widget:GameStart() isn't called in BA 7.71
  0003329 91.0minorresolved (Kloot)2013-01-16Spring.SetUnitVelocity() cannot work for x,z direction
  0003400 91.0trivialresolved (Kloot)2013-01-16Spring.GetVisibleFeatures() crashes on unit > feature change
  0003041391.0.1+gitfeatureresolved (Kloot)2013-01-14fix savegame support: Allow Spring.CreateUnit to take a unitID & allow to set gameframe
  0003397191.0minorresolved (Kloot)2013-01-12[91.0.1-698] Mines block pathing
  00033932majorresolved (Kloot)2013-01-11Incorrect walk behaviour of Kbots on hills (develop build)
  0003286291.0.1+gitcrashresolved (abma)2013-01-09AAI crash in AAIGroup.cpp:91
  0003390291.0trivialresolved (Kloot)2013-01-08Mapinfo tags "hardness" and "notDeformable" are not accessible from lua
  0003389 featurenew2013-01-08Set default startpoint location to the middle of the startbox
  00033875crashresolved (Kloot)2013-01-06[91.0.1-687] QTPFS? Crash and sync warning
  0003386 majorresolved (Kloot)2013-01-06[91.0.1-686] Units lose command queue upon reaching end of move command
  0003376691.0minorresolved (Kloot)2013-01-05Spring.GetAllFeatures works in unsynced lua but Spring.FeatureCreated doesn't
  00033884majorresolved (Kloot)2013-01-05[91.0.1-688] Weapon impact on shield can cause unit death
  00033842minornew2013-01-04Mobile constructors with canrepair false and canassist true cannot assist factories
  0003356291.0.1+gittweakresolved (Kloot)2013-01-04[91.0.1-566] Unit collision radius is larger than in 91. Causes targetting issues
  0003176489.0minorresolved (jK)2013-01-04Unit selection volume is too large when zoomed out
  0003378791.0crashresolved (Kloot)2013-01-02Error handler invoked during a ffa game, don't know the cause.
  0002861385.0majorresolved (abma)2013-01-02stacktrace doesn't work for hangs (watchdog-triggered)
  0003242488.0trivialresolved (Kloot)2013-01-02Shield rendering behaviour when !VisibleShield && VisibleShieldHitFrames
  0003369491.0.1+gittweakresolved (abma)2013-01-01[91.0.1+] Rapid is missing pthreadGC2.dll
  00033791majorresolved (jK)2012-12-30[91.0.1-646] Black terrain when looking down mountain
  0003381 minorresolved (Kloot)2012-12-30[91.0.1-646] Units with close and distinct move orders still form a jiggly ball
  0003355391.0.1+gitminorresolved (Kloot)2012-12-29[91.0.1-566] Many units trying to move to one spot cause high cpu load
  0003358191.0tweakresolved (Kloot)2012-12-25[91.0.1-566] Units with low deceleration recieve bogus move orders after stop order
  0003377191.0.1+gitmajorresolved (abma)2012-12-24Arithmetic exception in ExplosionGenerator.cpp:513
  00033671291.0majorresolved (cleanrock)2012-12-22Wait for turn is not always obeyed.
  0003370391.0.1+gitcrashresolved (Kloot)2012-12-18errors when aircraft exits lab
  0003342 91.0minorresolved (abma)2012-12-17[91.0.1-463] Units finished in labs have order queues overwritten
  0003371191.0crashnew2012-12-17Crash when spring started and closed before game started
  0003373 91.0.1+gitminornew2012-12-17crash when exiting before countdown finished
  0003204 89.0minorresolved (jK)2012-12-16LOS view is invisible over sea
  0003351 91.0.1+gitcrashresolved (jK)2012-12-16assertion failed: GeometricObjects.cpp:115
  0003230589.0minorresolved (jK)2012-12-16Features aren't always rendered when visible
  00001182featureresolved (jK)2012-12-16Feature Request: "Free Interceptor" behavior.
  0002914385.0majorresolved (jK)2012-12-16map rendering looks horrible at Knockout_v2
  0003372 tweaknew2012-12-15Aircraft going to land on an air repair pad cant be stopped
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