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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000461||Spring engine||General||public||2007-03-05 19:21||2007-03-09 05:58|
|Target Version||Fixed in Version|
|Summary||0000461: [patch] Various fixes|
|Description||This patch fixes a crash when using area load and two cases when the game state could be trashed by global objects that depends on each other constructs in the wrong order + some other small fixes.|
|Tags||No tags attached.|
|Attached Files|| various_fixes.patch [^] (6,789 bytes) 2007-03-05 19:21 [Show Content]
various_fixes_v2.patch [^] (6,856 bytes) 2007-03-06 14:35 [Show Content]
The change you made to CTransportAI breaks the have mobile unit load itself onto transport functionality.
To repeat, build a hulk and a stumpy. Select stumpy and give default command over hulk (should be a load icon). Stumpy will move toward hulk, but hulk will not pick up stumpy.
|I have attached a new version of my patch to fix the issue pointed out by ILMTitan.|
|Ok, the CTransportAI code now works correctly. I'll let someone more intimate with c++ pointer magic sign off on the rest of the changes.|
Revision 0003466:With the exception of UnitTracker.cpp, committed. Thank you.
I did not see any good reason to replace UpVector with float3(0,1,0). UpVector is const, float3 is properly constd, UpVector I believe is more clear, and float3(0,1,0) could call the constructor every time through the loop.
|2007-03-05 19:21||M2||New Issue|
|2007-03-05 19:21||M2||File Added: various_fixes.patch|
|2007-03-06 05:47||ILMTitan||Note Added: 0000762|
|2007-03-06 14:35||M2||File Added: various_fixes_v2.patch|
|2007-03-06 14:35||M2||Note Added: 0000765|
|2007-03-07 07:11||ILMTitan||Note Added: 0000768|
|2007-03-08 06:20||ILMTitan||Status||new => assigned|
|2007-03-08 06:20||ILMTitan||Assigned To||=> ILMTitan|
|2007-03-09 05:58||ILMTitan||Status||assigned => resolved|
|2007-03-09 05:58||ILMTitan||Resolution||open => fixed|
|2007-03-09 05:58||ILMTitan||Note Added: 0000774|
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