2024-04-24 06:38 CEST

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IDProjectCategoryView StatusLast Update
0004602Spring engineGeneralpublic2014-11-01 11:47
Reporterabma 
Assigned Tocleanrock 
PrioritynormalSeveritycrashReproducibilityalways
StatusresolvedResolutionfixed 
Product Version98.0.1+git 
Target VersionFixed in Version 
Summary0004602: failed assert in rts/Sim/Misc/QuadField.cpp:895:
Descriptionseems always reproduceable by in ba:

/cheat
/give 1000 aafus
ctrl + a, ctrl + d


/give 300 aafus seems to be enough
(found it when trying terraform stuff)

not sure if needs fix, but maybe is a bug

but this maybe could explain some crash at exit
Additional Informationspring: rts/Sim/Misc/QuadField.cpp:895: void CQuadField::GetUnitsAndFeaturesColVol(const float3&, float, std::vector<CUnit*>&, std::vector<CFeature*>&, unsigned int*, unsigned int*): Assertion `numUnits < units.size()' failed.
[f=0000640] [CrashHandler] Error: Aborted (SIGABRT) in spring 98.0.1-113-g0eac0f7 develop (Debug)
[f=0000640] [CrashHandler] Error: Halted Stacktrace for Spring 98.0.1-113-g0eac0f7 develop (Debug) using libunwind:
[f=0000640] [CrashHandler] Error: [00] /home/abma/dev/spring/develop/rts/System/Platform/Linux/CrashHandler.cpp:829 CrashHandler::HaltedStacktrace(std::string const&, siginfo_t*, ucontext*)
[f=0000640] [CrashHandler] Error: [01] /home/abma/dev/spring/develop/rts/System/Platform/Linux/CrashHandler.cpp:935 CrashHandler::HandleSignal(int, siginfo_t*, void*)
[f=0000640] [CrashHandler] Error: [02] ??:? __restore_rt
[f=0000640] [CrashHandler] Error: [03] /build/buildd/glibc-2.19/signal/../nptl/sysdeps/unix/sysv/linux/raise.c:56 __GI_raise
[f=0000640] [CrashHandler] Error: [04] /build/buildd/glibc-2.19/stdlib/abort.c:91 __GI_abort
[f=0000640] [CrashHandler] Error: [05] /build/buildd/glibc-2.19/assert/assert.c:92 __assert_fail_base
[f=0000640] [CrashHandler] Error: [06] ??:? __assert_fail
[f=0000640] [CrashHandler] Error: [07] /home/abma/dev/spring/develop/rts/Sim/Misc/QuadField.cpp:897 CQuadField::GetUnitsAndFeaturesColVol(float3 const&, float, std::vector<CUnit*, std::allocator [...]
[f=0000640] [CrashHandler] Error: [08] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:208 CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int)
[f=0000640] [CrashHandler] Error: [09] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&)
[f=0000640] [CrashHandler] Error: [10] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool)
[f=0000640] [CrashHandler] Error: [11] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int)
[f=0000640] [CrashHandler] Error: [12] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...]
[f=0000640] [CrashHandler] Error: [13] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int)
[f=0000640] [CrashHandler] Error: [14] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&)
[f=0000640] [CrashHandler] Error: [15] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool)
[f=0000640] [CrashHandler] Error: [16] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int)
[f=0000640] [CrashHandler] Error: [17] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...]
[f=0000640] [CrashHandler] Error: [18] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int)
[f=0000640] [CrashHandler] Error: [19] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&)
[f=0000640] [CrashHandler] Error: [20] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool)
[f=0000640] [CrashHandler] Error: [21] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int)
[f=0000640] [CrashHandler] Error: [22] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...]
[f=0000640] [CrashHandler] Error: [23] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int)
[f=0000640] [CrashHandler] Error: [24] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&)
[f=0000640] [CrashHandler] Error: [25] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool)
[f=0000640] [CrashHandler] Error: [26] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int)
[f=0000640] [CrashHandler] Error: [27] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...]
[f=0000640] [CrashHandler] Error: [28] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int)
[f=0000640] [CrashHandler] Error: [29] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&)
[f=0000640] [CrashHandler] Error: [30] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool)
[f=0000640] [CrashHandler] Error: [31] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int)
[f=0000640] [CrashHandler] Error: [32] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...]
[f=0000640] [CrashHandler] Error: [33] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int)
[f=0000640] [CrashHandler] Error: [34] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&)
[f=0000640] [CrashHandler] Error: [35] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool)
[f=0000640] [CrashHandler] Error: [36] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int)
[f=0000640] [CrashHandler] Error: [37] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...]
[f=0000640] [CrashHandler] Error: [38] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int)
[f=0000640] [CrashHandler] Error: [39] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&)
[f=0000640] [CrashHandler] Error: [40] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool)
[f=0000640] [CrashHandler] Error: [41] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int)
[f=0000640] [CrashHandler] Error: [42] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...]
[f=0000640] [CrashHandler] Error: [43] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int)
[f=0000640] [CrashHandler] Error: [44] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&)
[f=0000640] [CrashHandler] Error: [45] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool)
[f=0000640] [CrashHandler] Error: [46] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int)
[f=0000640] [CrashHandler] Error: [47] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...]
[f=0000640] [CrashHandler] Error: [48] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int)
[f=0000640] [CrashHandler] Error: [49] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&)
[f=0000640] [CrashHandler] Error: [50] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool)
[f=0000640] [CrashHandler] Error: [51] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int)
[f=0000640] [CrashHandler] Error: [52] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...]
[f=0000640] [CrashHandler] Error: [53] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int)
[f=0000640] [CrashHandler] Error: [54] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&)
[f=0000640] [CrashHandler] Error: [55] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool)
[f=0000640] [CrashHandler] Error: [56] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int)
[f=0000640] [CrashHandler] Error: [57] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...]
[f=0000640] [CrashHandler] Error: [58] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int)
[f=0000640] [CrashHandler] Error: [59] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&)
[f=0000640] [CrashHandler] Error: [60] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool)
[f=0000640] [CrashHandler] Error: [61] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int)
[f=0000640] [CrashHandler] Error: [62] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...]
[f=0000640] [CrashHandler] Error: [63] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int)
[f=0000640] [CrashHandler] Error: [64] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&)
[f=0000640] [CrashHandler] Error: [65] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool)
[f=0000640] [CrashHandler] Error: [66] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int)
[f=0000640] [CrashHandler] Error: [67] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...]
[f=0000640] [CrashHandler] Error: [68] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int)
[f=0000640] [CrashHandler] Error: [69] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&)
[f=0000640] [CrashHandler] Error: [70] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool)
[f=0000640] [CrashHandler] Error: [71] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int)
[f=0000640] [CrashHandler] Error: [72] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...]
[f=0000640] [CrashHandler] Error: [73] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int)
[f=0000640] [CrashHandler] Error: [74] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&)
[f=0000640] [CrashHandler] Error: [75] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool)
[f=0000640] [CrashHandler] Error: [76] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int)
[f=0000640] [CrashHandler] Error: [77] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...]
[f=0000640] [CrashHandler] Error: [78] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int)
[f=0000640] [CrashHandler] Error: [79] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&)
[f=0000640] [CrashHandler] Error: [80] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool)
[f=0000640] [CrashHandler] Error: [81] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int)
[f=0000640] [CrashHandler] Error: [82] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...]
[f=0000640] [CrashHandler] Error: [83] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int)
[f=0000640] [CrashHandler] Error: [84] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&)
[f=0000640] [CrashHandler] Error: [85] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool)
[f=0000640] [CrashHandler] Error: [86] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int)
[f=0000640] [CrashHandler] Error: [87] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...]
[f=0000640] [CrashHandler] Error: [88] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int)
[f=0000640] [CrashHandler] Error: [89] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&)
[f=0000640] [CrashHandler] Error: [90] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool)
[f=0000640] [CrashHandler] Error: [91] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int)
[f=0000640] [CrashHandler] Error: [92] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...]
[f=0000640] [CrashHandler] Error: [93] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int)
[f=0000640] [CrashHandler] Error: [94] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&)
[f=0000640] [CrashHandler] Error: [95] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool)
[f=0000640] [CrashHandler] Error: [96] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int)
[f=0000640] [CrashHandler] Error: [97] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...]
[f=0000640] [CrashHandler] Error: [98] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int)
[f=0000640] [CrashHandler] Error: [99] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&)
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0013782

cleanrock (reporter)

I tried to reproduce this crash with 98.0.1-113-g0eac0f7 but failed.
1000 aafus took maybe half a minute to recover to normal fps and mem usage was 1.3GB after this.
10000 aafus took a few minutes to recover (including a lot of watchdog warnings), fps was still below 1 when i gave up and mem usage was 8GB after this.
My guess this is a mem exhaustion problem (i have 16GB) or setting dependent.

~0013783

abma (administrator)

are you using a debug build?

i've 16GB mem, too.

~0013784

cleanrock (reporter)

good point :) i will try it tomorrow

~0013785

abma (administrator)

Last edited: 2014-10-31 18:12

View 2 revisions

failed assert != crash

severity crash because it possible can a crash somewhere later with a non-debug builds.

+Notes

-Issue History
Date Modified Username Field Change
2014-10-31 02:43 abma New Issue
2014-10-31 02:44 abma Description Updated View Revisions
2014-10-31 02:45 abma Description Updated View Revisions
2014-10-31 02:48 abma Description Updated View Revisions
2014-10-31 17:47 cleanrock Note Added: 0013782
2014-10-31 18:06 abma Note Added: 0013783
2014-10-31 18:10 cleanrock Note Added: 0013784
2014-10-31 18:11 abma Note Added: 0013785
2014-10-31 18:12 abma Note Edited: 0013785 View Revisions
2014-11-01 11:47 cleanrock Changeset attached => spring develop 4cd080d0
2014-11-01 11:47 cleanrock Assigned To => cleanrock
2014-11-01 11:47 cleanrock Status new => resolved
2014-11-01 11:47 cleanrock Resolution open => fixed
+Issue History