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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004602 | Spring engine | General | public | 2014-10-31 02:43 | 2014-11-01 11:47 | ||||
Reporter | abma | ||||||||
Assigned To | cleanrock | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 98.0.1+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0004602: failed assert in rts/Sim/Misc/QuadField.cpp:895: | ||||||||
Description | seems always reproduceable by in ba: /cheat /give 1000 aafus ctrl + a, ctrl + d /give 300 aafus seems to be enough (found it when trying terraform stuff) not sure if needs fix, but maybe is a bug but this maybe could explain some crash at exit | ||||||||
Additional Information | spring: rts/Sim/Misc/QuadField.cpp:895: void CQuadField::GetUnitsAndFeaturesColVol(const float3&, float, std::vector<CUnit*>&, std::vector<CFeature*>&, unsigned int*, unsigned int*): Assertion `numUnits < units.size()' failed. [f=0000640] [CrashHandler] Error: Aborted (SIGABRT) in spring 98.0.1-113-g0eac0f7 develop (Debug) [f=0000640] [CrashHandler] Error: Halted Stacktrace for Spring 98.0.1-113-g0eac0f7 develop (Debug) using libunwind: [f=0000640] [CrashHandler] Error: [00] /home/abma/dev/spring/develop/rts/System/Platform/Linux/CrashHandler.cpp:829 CrashHandler::HaltedStacktrace(std::string const&, siginfo_t*, ucontext*) [f=0000640] [CrashHandler] Error: [01] /home/abma/dev/spring/develop/rts/System/Platform/Linux/CrashHandler.cpp:935 CrashHandler::HandleSignal(int, siginfo_t*, void*) [f=0000640] [CrashHandler] Error: [02] ??:? __restore_rt [f=0000640] [CrashHandler] Error: [03] /build/buildd/glibc-2.19/signal/../nptl/sysdeps/unix/sysv/linux/raise.c:56 __GI_raise [f=0000640] [CrashHandler] Error: [04] /build/buildd/glibc-2.19/stdlib/abort.c:91 __GI_abort [f=0000640] [CrashHandler] Error: [05] /build/buildd/glibc-2.19/assert/assert.c:92 __assert_fail_base [f=0000640] [CrashHandler] Error: [06] ??:? __assert_fail [f=0000640] [CrashHandler] Error: [07] /home/abma/dev/spring/develop/rts/Sim/Misc/QuadField.cpp:897 CQuadField::GetUnitsAndFeaturesColVol(float3 const&, float, std::vector<CUnit*, std::allocator [...] [f=0000640] [CrashHandler] Error: [08] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:208 CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int) [f=0000640] [CrashHandler] Error: [09] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&) [f=0000640] [CrashHandler] Error: [10] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool) [f=0000640] [CrashHandler] Error: [11] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int) [f=0000640] [CrashHandler] Error: [12] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...] [f=0000640] [CrashHandler] Error: [13] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int) [f=0000640] [CrashHandler] Error: [14] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&) [f=0000640] [CrashHandler] Error: [15] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool) [f=0000640] [CrashHandler] Error: [16] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int) [f=0000640] [CrashHandler] Error: [17] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...] [f=0000640] [CrashHandler] Error: [18] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int) [f=0000640] [CrashHandler] Error: [19] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&) [f=0000640] [CrashHandler] Error: [20] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool) [f=0000640] [CrashHandler] Error: [21] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int) [f=0000640] [CrashHandler] Error: [22] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...] [f=0000640] [CrashHandler] Error: [23] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int) [f=0000640] [CrashHandler] Error: [24] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&) [f=0000640] [CrashHandler] Error: [25] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool) [f=0000640] [CrashHandler] Error: [26] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int) [f=0000640] [CrashHandler] Error: [27] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...] [f=0000640] [CrashHandler] Error: [28] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int) [f=0000640] [CrashHandler] Error: [29] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&) [f=0000640] [CrashHandler] Error: [30] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool) [f=0000640] [CrashHandler] Error: [31] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int) [f=0000640] [CrashHandler] Error: [32] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...] [f=0000640] [CrashHandler] Error: [33] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int) [f=0000640] [CrashHandler] Error: [34] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&) [f=0000640] [CrashHandler] Error: [35] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool) [f=0000640] [CrashHandler] Error: [36] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int) [f=0000640] [CrashHandler] Error: [37] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...] [f=0000640] [CrashHandler] Error: [38] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int) [f=0000640] [CrashHandler] Error: [39] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&) [f=0000640] [CrashHandler] Error: [40] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool) [f=0000640] [CrashHandler] Error: [41] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int) [f=0000640] [CrashHandler] Error: [42] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...] [f=0000640] [CrashHandler] Error: [43] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int) [f=0000640] [CrashHandler] Error: [44] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&) [f=0000640] [CrashHandler] Error: [45] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool) [f=0000640] [CrashHandler] Error: [46] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int) [f=0000640] [CrashHandler] Error: [47] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...] [f=0000640] [CrashHandler] Error: [48] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int) [f=0000640] [CrashHandler] Error: [49] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&) [f=0000640] [CrashHandler] Error: [50] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool) [f=0000640] [CrashHandler] Error: [51] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int) [f=0000640] [CrashHandler] Error: [52] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...] [f=0000640] [CrashHandler] Error: [53] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int) [f=0000640] [CrashHandler] Error: [54] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&) [f=0000640] [CrashHandler] Error: [55] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool) [f=0000640] [CrashHandler] Error: [56] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int) [f=0000640] [CrashHandler] Error: [57] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...] [f=0000640] [CrashHandler] Error: [58] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int) [f=0000640] [CrashHandler] Error: [59] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&) [f=0000640] [CrashHandler] Error: [60] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool) [f=0000640] [CrashHandler] Error: [61] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int) [f=0000640] [CrashHandler] Error: [62] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...] [f=0000640] [CrashHandler] Error: [63] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int) [f=0000640] [CrashHandler] Error: [64] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&) [f=0000640] [CrashHandler] Error: [65] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool) [f=0000640] [CrashHandler] Error: [66] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int) [f=0000640] [CrashHandler] Error: [67] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...] [f=0000640] [CrashHandler] Error: [68] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int) [f=0000640] [CrashHandler] Error: [69] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&) [f=0000640] [CrashHandler] Error: [70] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool) [f=0000640] [CrashHandler] Error: [71] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int) [f=0000640] [CrashHandler] Error: [72] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...] [f=0000640] [CrashHandler] Error: [73] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int) [f=0000640] [CrashHandler] Error: [74] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&) [f=0000640] [CrashHandler] Error: [75] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool) [f=0000640] [CrashHandler] Error: [76] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int) [f=0000640] [CrashHandler] Error: [77] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...] [f=0000640] [CrashHandler] Error: [78] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int) [f=0000640] [CrashHandler] Error: [79] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&) [f=0000640] [CrashHandler] Error: [80] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool) [f=0000640] [CrashHandler] Error: [81] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int) [f=0000640] [CrashHandler] Error: [82] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...] [f=0000640] [CrashHandler] Error: [83] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int) [f=0000640] [CrashHandler] Error: [84] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&) [f=0000640] [CrashHandler] Error: [85] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool) [f=0000640] [CrashHandler] Error: [86] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int) [f=0000640] [CrashHandler] Error: [87] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...] [f=0000640] [CrashHandler] Error: [88] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int) [f=0000640] [CrashHandler] Error: [89] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&) [f=0000640] [CrashHandler] Error: [90] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool) [f=0000640] [CrashHandler] Error: [91] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int) [f=0000640] [CrashHandler] Error: [92] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...] [f=0000640] [CrashHandler] Error: [93] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int) [f=0000640] [CrashHandler] Error: [94] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&) [f=0000640] [CrashHandler] Error: [95] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:623 CUnit::KillUnit(CUnit*, bool, bool, bool) [f=0000640] [CrashHandler] Error: [96] /home/abma/dev/spring/develop/rts/Sim/Units/Unit.cpp:1304 CUnit::DoDamage(DamageArray const&, float3 const&, CUnit*, int, int) [f=0000640] [CrashHandler] Error: [97] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:148 CGameHelper::DoExplosionDamage(CUnit*, CUnit*, float3 const&, float, float, float, bool, Damag [...] [f=0000640] [CrashHandler] Error: [98] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:218 (discriminator 3) CGameHelper::DamageObjectsInExplosionRadius(CGameHelper::ExplosionParams const&, float, int) [f=0000640] [CrashHandler] Error: [99] /home/abma/dev/spring/develop/rts/Game/GameHelper.cpp:288 CGameHelper::Explosion(CGameHelper::ExplosionParams const&) | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
|
Notes | |
cleanrock (reporter) 2014-10-31 17:47 |
I tried to reproduce this crash with 98.0.1-113-g0eac0f7 but failed. 1000 aafus took maybe half a minute to recover to normal fps and mem usage was 1.3GB after this. 10000 aafus took a few minutes to recover (including a lot of watchdog warnings), fps was still below 1 when i gave up and mem usage was 8GB after this. My guess this is a mem exhaustion problem (i have 16GB) or setting dependent. |
abma (administrator) 2014-10-31 18:06 |
are you using a debug build? i've 16GB mem, too. |
cleanrock (reporter) 2014-10-31 18:10 |
good point :) i will try it tomorrow |
abma (administrator) 2014-10-31 18:11 Last edited: 2014-10-31 18:12 |
failed assert != crash severity crash because it possible can a crash somewhere later with a non-debug builds. |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2014-10-31 02:43 | abma | New Issue | |
2014-10-31 02:44 | abma | Description Updated | View Revisions |
2014-10-31 02:45 | abma | Description Updated | View Revisions |
2014-10-31 02:48 | abma | Description Updated | View Revisions |
2014-10-31 17:47 | cleanrock | Note Added: 0013782 | |
2014-10-31 18:06 | abma | Note Added: 0013783 | |
2014-10-31 18:10 | cleanrock | Note Added: 0013784 | |
2014-10-31 18:11 | abma | Note Added: 0013785 | |
2014-10-31 18:12 | abma | Note Edited: 0013785 | View Revisions |
2014-11-01 11:47 | cleanrock | Changeset attached | => spring develop 4cd080d0 |
2014-11-01 11:47 | cleanrock | Assigned To | => cleanrock |
2014-11-01 11:47 | cleanrock | Status | new => resolved |
2014-11-01 11:47 | cleanrock | Resolution | open => fixed |