2024-04-19 10:14 CEST

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IDProjectCategoryView StatusLast Update
0004585Spring engineGeneralpublic2014-11-24 11:40
ReporterDeathStar 
Assigned TojK 
PriorityhighSeveritymajorReproducibilitysometimes
StatusclosedResolutionunable to reproduce 
Product Version98.0 
Target VersionFixed in Version 
Summary0004585: Massive lag spikes in large games, maybe caused by hovercraft going over water?
DescriptionFolsam Dam Deluxe 7v7 (spring v98.0)
Massive lag spikes for multiple players reported after the hovers crossed the water. Are hovers the cause of this/related in any way (maybe with the new pathing)? I do not know. The lag occurs around min 24 btw. Thank you :)

Here is a link to the replay so you can watch it:
http://replays.springrts.com/replay/c3353a546ee79ec110e79f7965cf923f/
Steps To ReproduceWatch around min 24+
Additional InformationMassive lag spikes for multiple people (the game does not even have that many units).
TagsNo tags attached.
Checked infolog.txt for Errors
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-Issue History
Date Modified Username Field Change
2014-10-12 20:02 DeathStar New Issue
2014-10-12 20:02 DeathStar File Added: 20141012_020317_FolsomDamDeluxeV4_98.sdf
2014-11-24 11:40 jK Status new => closed
2014-11-24 11:40 jK Assigned To => jK
2014-11-24 11:40 jK Resolution open => unable to reproduce
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