2024-04-25 22:42 CEST

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IDProjectCategoryView StatusLast Update
0004525Spring engineGeneralpublic2014-09-03 08:03
ReporterGoogle_Frog 
Assigned TojK 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version97.0.1+git 
Target Version98.0Fixed in Version 
Summary0004525: 97.0.1-344 units often choose a very long path to destination
DescriptionI managed to play some test games and found many examples of poor pathfinding. People also complained that their units did not go where they told them to. If players give a short distance move order they tend to care more about their unit moving in a straight line than small path gains. To accomodate this perhaps the pathfinding penalty for slowing terrain (hills, shallow water) could be reduced.

All the ZK movedefs have heatmapping disabled.

In this game: http://zero-k.info/Battles/Detail/288874
6800 2700 1:30 - My commander takes a long path to build a metal extractor.
5300 2500 3:10 - My commander is told to walk onto the bottom hill and takes a long path.
600 1400 14:00 - A group on Convicts move in the wrong direction while trying to move past some buildings.
3600 1800 21:20 - Some Reapers take the long way around a small hill.
3300 1700 22:00 - A group of Reapers are told to move West up a ramp. Two of them take a long route to the North.
1800 3500 23:30 - Two Reapers get themselves suck in some map features.

Also in that game constructors are bad at moving into buildrange. Dancer puts markers on these early in the game. My commander does this at about 9:45 on the bottom hill. A Conjurer gets stuck trying to reclaim at 1800 100 20:30.


In this game: http://zero-k.info/Battles/Detail/288870
2300 2300 22:00 A group of Wolverines are told to move North and instead try to walk around the hill in the middle of the map.
2400 1900 22:15 Another attempt is made with the Wolverines, four of them still walk around the hill.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0013583

abma (administrator)

it seems the length of a path should be more important, atm it seems to focus a bit to much on a flat path ?!
+Notes

-Issue History
Date Modified Username Field Change
2014-08-28 12:22 Google_Frog New Issue
2014-08-31 16:18 abma Note Added: 0013583
2014-08-31 16:27 abma Target Version => 98.0
2014-08-31 16:27 abma Summary 97.0.1-344 Poor pathfinding => 97.0.1-344 units often choose a very long path to destination
2014-09-03 08:03 jK Changeset attached => spring develop 312b0728
2014-09-03 08:03 jK Assigned To => jK
2014-09-03 08:03 jK Status new => resolved
2014-09-03 08:03 jK Resolution open => fixed
+Issue History